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GlideN64 2.0 released

 
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Sogun
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Joined: 15 Dec 2010
Posts: 640
Location: Valencia, Spain

 PostPosted: Sun Dec 25, 2016 4:12 pm    Post subject: GlideN64 2.0 released Reply with quote Back to top

GlideN64 2.0 has been released.
http://gliden64.blogspot.com.es/


I can't get it to work smoothly on my computer so I don't know if it's even more demanding than 1.0 or that I'm setting it wrong.
I haven't tested it with GE or PD after noticing that Mario 64, Mario Kart 64 and Wave Race 64 perform and look a lot better with the old Glide64 plugin.

Does anybody know how can I have the same "Force bilinear filtering" look that Glide64 has in GlideN64? There's a lot of text and menus that look horrible with the filter combinations I tried or too pixelated without them.

This project looked very promising at the beginning but it does many things worse than the 2012 plugin from the same author.
 
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mistamontiel
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Joined: 17 Apr 2011
Posts: 824
Location: Miami, FL, CUBA

 PostPosted: Sun Dec 25, 2016 11:19 pm    Post subject: Reply with quote Back to top

I don't understand .. I extract the mupen64plus-video-GLideN64.dll to plugins directory for whatever emulator , yet it does not appear

And what ? It's tailored for Mupen only now ?
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Sogun
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Joined: 15 Dec 2010
Posts: 640
Location: Valencia, Spain

 PostPosted: Mon Dec 26, 2016 3:07 am    Post subject: Reply with quote Back to top

I'm not using Mupen64 so I don't know if it has any issues. You should use the content in the bin/mupen64Plus folder (all the files) for that emulator.

I use Project64 and I copied the content in the bin/zilmar-spec folder to the emulator's plugin folder and it worked.
 
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