ShootersForever.com Forum Index

Wii GoldenEye, GoldenEye N64, Nintendo 64, N64 Emulator, Xbox 360 Video Games
GoldenEye Cheats, Xbox 360, Wii GoldenEye, Nintendo 64, N64 Emulator, Video Game Forums


New GoldenEye 007 Soundtracks
Goto page 1, 2  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye 007
View previous topic :: View next topic  
DF Ank1
00 Agent
00 Agent


Joined: 17 Feb 2009
Posts: 497
Location: Feldkirch, Austria

 PostPosted: Sat Apr 29, 2017 12:13 pm    Post subject: New GoldenEye 007 Soundtracks Reply with quote Back to top

Hello Everybody.

On my Search for GoldenEye 007 Sound/Loops and of course of playing GoldenEye: Source I become acquainted with "GoldenZen", one of the great Composer of GoldenEye: Source.

He has the idea of making some great new Tracks for GoldenEye: Vault. I think this i a really, really great Idea, so I started this thread to keep you up to date - I think he will create a new account these days and beeing here.

I think he will create some great tracks with typical GoldenEye feeling Smile

https://www.youtube.com/watch?v=SxVWbTjz5vM&t=5s

https://www.youtube.com/watch?v=l6752nnyDPo
_________________
-----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
GoldenZen
Agent
Agent


Joined: 29 Sep 2013
Posts: 17
Location: Switzerland

 PostPosted: Sat Apr 29, 2017 12:32 pm    Post subject: Reply with quote Back to top

Hi guys,

I shamefully have to admit I was not fully aware of this fine project, or much rather lost track of it.
I have a history here: Trevor was so kind to get in touch with me a few years ago but I've faced some technical problems with using the original fonts and exporting everything in this special Rom format. Problems I could not solve.
However DF Ank1 made me aware that meanwhile it is possible for you to import mp3's which would make it possible for me to use the original fonts, the original 90's E-MU rack synths that were used around that time and hand it over to you in the more convenient format.

Added to the fact that I wanted to do something special for the 20th anniversary of that game, this seems like a great opportunity to collaborate.

I could imagine contributing some alternate tracks.

So if you're up for some GoldenEye party, I'm there Smile
 
View user's profile Send private message Visit poster's website
Johnny Thunder
00 Agent
00 Agent


Joined: 10 Jan 2017
Posts: 432
Location: Mexicali, Baja California, Mexico

 PostPosted: Sat Apr 29, 2017 1:23 pm    Post subject: Reply with quote Back to top

good and great music
_________________
Johnny Thunder presents:
K.I.L.L.E.R. vs Vendetta

NEW GAME, NEW HISTORY, NEW VILLIAINS, enjoy

Ginez Silvo: The Adventures Continues

Ginez Silvo Return!

K.I.L.L.E.R. vs Vendetta: Expanded Edition

An Ultimate Edition of my first mod but now remastered

''You Pretty Good''

''Rusty but Trusty''

"Silvo for Silver"

Never Gonna Give You Up

Here's Johnny!
 
View user's profile Send private message Send e-mail
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 6257
Location: Ontario, Canada

 PostPosted: Sat Apr 29, 2017 9:03 pm    Post subject: Reply with quote Back to top

I'm sure people would love to hear some new music for GoldenEye - especially those who work on their own missions and would like to have a different sound to them. As soon as you hear any track in GoldenEye, you think of what level it was used in. But with new user created songs, they can be for any mission, without a specific tie to a single one.
 
View user's profile Send private message Visit poster's website
GoldenZen
Agent
Agent


Joined: 29 Sep 2013
Posts: 17
Location: Switzerland

 PostPosted: Sat Apr 29, 2017 10:12 pm    Post subject: Reply with quote Back to top

My vision exactly @wreck!
Having said that, it would be amazing to get some footage (pics or video snippet) from the levels I could throw in some music for. That way I can truly immerse in the level and the feel of it. Always better than writing generic tracks out of the blue.
 
View user's profile Send private message Visit poster's website
DF Ank1
00 Agent
00 Agent


Joined: 17 Feb 2009
Posts: 497
Location: Feldkirch, Austria

 PostPosted: Sat Apr 29, 2017 10:24 pm    Post subject: Reply with quote Back to top

Im really glad that you signed up here on the Forum Smile

I think when my Train Level Design is over, Ill head for a completely new Level - Having there a completely new sound will be insane Very Happy
_________________
-----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
GoldenZen
Agent
Agent


Joined: 29 Sep 2013
Posts: 17
Location: Switzerland

 PostPosted: Sat Apr 29, 2017 10:27 pm    Post subject: Reply with quote Back to top

Oh yeah! I'm there! Very Happy
 
View user's profile Send private message Visit poster's website
Trevor
007
007


Joined: 15 Jan 2010
Posts: 812
Location: UK, Friockheim OS:Win10-Fast PerfectGold:Latest

 PostPosted: Sun Apr 30, 2017 3:04 am    Post subject: Reply with quote Back to top

Hi, been a while since 2013. Razz

What software are you using for midi generation?

I believe that the soundfont I sent you is now out of date since, I think, Sub made PerfectGold export .dls files using the raw binary values (rather than the original which had to manually look up each - at the time I had a few crashes and so generalised on a number of instruments)

The N64 does have a number of cool midi effects like setting loops within a sequence etc.

Also, with the right soundfont (which can be edited too if you would rather use a new one instead of sticking to the original) midis can sound very good.
Of course, use a crap soundfont (General Midi for example) and the midi will sound "midi".

I actually started (though never finished since I'm not a musician) a new Bond intro with altered soundfont.
If you wanted to finish it your more than welcome.
hmm... I seem to have misplaced it. When I find it Ill upload

Trev
_________________
 
View user's profile Send private message Visit poster's website
DF Ank1
00 Agent
00 Agent


Joined: 17 Feb 2009
Posts: 497
Location: Feldkirch, Austria

 PostPosted: Sun Apr 30, 2017 3:18 am    Post subject: Reply with quote Back to top

Trevor wrote:

hmm... I seem to have misplaced it. When I find it Ill upload

Trev


Also let me know if you have a good soundfont file please Smile
_________________
-----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 5470

 PostPosted: Sun Apr 30, 2017 3:21 am    Post subject: Reply with quote Back to top

http://www.goldeneyevault.com/viewfile.php?id=224

Believe was updated for new soundfont export capability, and names are there.
_________________
http://www.goldeneyevault.com/
 
View user's profile Send private message Visit poster's website
GoldenZen
Agent
Agent


Joined: 29 Sep 2013
Posts: 17
Location: Switzerland

 PostPosted: Sun Apr 30, 2017 3:57 am    Post subject: Reply with quote Back to top

edit: I've looked at the new soundfonts and this looks manageable and I could use them.

But my question was if it would be interesting for you developers to collaborate and receive mp3's from my side or are would you still need midi files? Either way the GoldenEye 64 sound would be provided as I pay special attention to that. But I never got my head around how to properly export the midis in the appropriate order for them to be played back correctly within the game engine.
Plus: If I could provide you with mp3's and don't have to stick to just the original sf2 file instruments I could further expand the sounds from the game soundtrack with my library of E-Mu synthesizers that the original composers used. So we could create things that are absolutely GoldenEye but are unheard of so far!


Last edited by GoldenZen on Sun Apr 30, 2017 4:43 am; edited 1 time in total
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 5470

 PostPosted: Sun Apr 30, 2017 4:41 am    Post subject: Reply with quote Back to top

GE can only import midis, not mp3. If you use that soundfont, the instruments will be in the right order, unless you accidentally change it, on exported midi. There are some limitations, I think there is a maximum of 8 notes active at once or something like that, and there are size limitations if midi gets too big (can be worked around).
_________________
http://www.goldeneyevault.com/
 
View user's profile Send private message Visit poster's website
GoldenZen
Agent
Agent


Joined: 29 Sep 2013
Posts: 17
Location: Switzerland

 PostPosted: Sun Apr 30, 2017 4:44 am    Post subject: Reply with quote Back to top

Ah so I got something wrong and the game project has no mp3 implementation meanwhile?
 
View user's profile Send private message Visit poster's website
DF Ank1
00 Agent
00 Agent


Joined: 17 Feb 2009
Posts: 497
Location: Feldkirch, Austria

 PostPosted: Sun Apr 30, 2017 5:04 am    Post subject: Reply with quote Back to top

H Strange. I thought it is possible to import a other filetype than .midi in GoldenEye.
_________________
-----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 5470

 PostPosted: Sun Apr 30, 2017 8:33 am    Post subject: Reply with quote Back to top

Only Perfect Dark, but it's not used for songs.
_________________
http://www.goldeneyevault.com/
 
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye 007 All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright 2002-2004 Jakob Persson


Powered by BB 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!!!

[ Privacy Policy ]