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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Garabuyo Agent


Joined: 23 Apr 2017 Posts: 74 Location: Spain  |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Sat May 27, 2017 12:45 pm Post subject: Re: Memory limit reached |
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Garabuyo wrote: | I need to know how to apply properly* the IPS patch in this case to extend the ram memory to 7mb + 1mb for special purposes (Music). It seems to me that more people has got the same problem or dudes. |
You can expand MIDI memory without patching the ROM http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7219 |
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Garabuyo Agent


Joined: 23 Apr 2017 Posts: 74 Location: Spain  |
Posted: Sat May 27, 2017 12:55 pm Post subject: Re: Memory limit reached |
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Yes of course but I need assign more memory when I had applied the 7 mb or 8 mb patch. After this process I would need apply the mod patch.
Thank you pavarini. _________________ I am a pilot copter at:
http://bf4stats.com:8601/ps4/Garabuyo
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Sun May 28, 2017 2:25 am Post subject: |
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Garabuyo has been working on a very promising Runway expansion mission for the last two or three years. I've been helping him but we have reach a point were even I'm not sure how to fix some of the issues.
There are some portals that don't work properly even if everything regarding background splitting and clipping and portal matching looks fine.
But the main issue he is having right now is that no matter how you toggle alocations, there isn't enough memory to make the level look and work fine. So it's mandatory that he uses the Expansion pak patch.
The problem is that I don't know how to apply it myself. I know from SubDrag that you can work on your modified rom and then apply the patch without worries.
I see there are two patches in *.BPD and *.IPS form. What patch should he use and how? Does he has to do something else to be able to further edit his rom with the GE Editor?
Also, if someone was planning on using the Expansion Pak from the start, what would be the best way of action? Apply the patch to an unmodified rom first? Do it as you work on it? Do it at the very end?
I'm also interested in this kind of information. Thanks. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sun May 28, 2017 2:40 am Post subject: |
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You apply the 8 meg patch, and then go into Tools -> Game Configuration, and can raise the settings for the level to much higher than before (-mt, -ma) |
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Garabuyo Agent


Joined: 23 Apr 2017 Posts: 74 Location: Spain  |
Posted: Wed Jul 19, 2017 10:14 am Post subject: |
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SubDrag wrote: | You apply the 8 meg patch, and then go into Tools -> Game Configuration, and can raise the settings for the level to much higher than before (-mt, -ma) |
What are the maxium values for -mt and -ma?
 _________________ I am a pilot copter at:
http://bf4stats.com:8601/ps4/Garabuyo
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Wed Jul 19, 2017 10:56 am Post subject: |
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Garabuyo wrote: | SubDrag wrote: | You apply the 8 meg patch, and then go into Tools -> Game Configuration, and can raise the settings for the level to much higher than before (-mt, -ma) |
What are the maxium values for -mt and -ma?
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Eres de España? _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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Garabuyo Agent


Joined: 23 Apr 2017 Posts: 74 Location: Spain  |
Posted: Wed Jul 19, 2017 11:14 am Post subject: |
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Johnny Thunder wrote: | Garabuyo wrote: | SubDrag wrote: | You apply the 8 meg patch, and then go into Tools -> Game Configuration, and can raise the settings for the level to much higher than before (-mt, -ma) |
What are the maxium values for -mt and -ma?
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Eres de España? |
__________________________________________________
Si estoy teniendo problemas con la memoria, me salen texturas distorsionadas (originales del juego) para un mod que estoy haciendo.
He configurado PJ64 1.6 los valores por defecto de Perfect Dark.
Cuando subo los valores sale una pantalla negra en PJ64.
________________________________________________
yes. I have been issues with the memory. It has twisted textures (The base level with mods). I am making a mod.
I set up PJ64 as the default values for PD.
When I rise up the values I have a black screen in PJ64.
 _________________ I am a pilot copter at:
http://bf4stats.com:8601/ps4/Garabuyo
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Thu Jul 20, 2017 11:48 am Post subject: |
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I think when applying the 7 or 8 MB patch you have to uncheck the "Hack SP" box. All the other settings are the same as GoldenEye, except Memory Size which should be 8 MB.
To summarize it:
CPU core style: Recompiler
Self-modifying code method: Change Memory and Cache
Memory size: 8 MB
Advanced Block Linking: Off
Default Save Type: Use First Used Save Type
Counter factor: 2 (1 makes things smoother but has some timing issues)
V- Larger Compile Buffer
V- Register caching
V- Use TLB
-------------------------
Creo que al aplicar el parche de 7 o 8 MB hay que desactivar la casilla de "Hackear SP". El resto de la configuración son las mismas que para GoldenEye, excepto Tamaño de Memoria que tiene que ser 8MB.
En resumen:
Estilo de CPU core: Recompilador
Método de trabajar código: CAmbia Memoria y cache
Tamaño de memoria: 8 MB
Enlazado Avanzado de Bloques: No
Tipo de BaterÃa predeterminado: Usar primer tipo escogido
Contra Factor: 2 (1 hace las cosas más fluÃdas, pero provoca algunos errores en el timing).
V- Buffer de Compilación mayor
V- REgistro a mem.cache
V-Usar TLB |
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