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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Tue Sep 19, 2017 2:50 pm Post subject: Drone Gun bits |
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I am wondering, is there a way to set the drone guns to fire at enemy guards instead of the player?
Thank you.
Last edited by pavarini on Tue Sep 19, 2017 3:47 pm; edited 1 time in total |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7248 Location: Ontario, Canada  |
Posted: Tue Sep 19, 2017 3:32 pm Post subject: |
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Not sure if GE supports that, but Perfect Dark definitely does. The autoguns in Defense are used to target the invading guards, and I think the ones in Deep Sea can fire at anyone that gets in its sights.
There's a bit to deactivate them (toggled on when turret operator is killed in GF64). I think it also works for cameras, but I have never tested it. |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Tue Sep 19, 2017 3:41 pm Post subject: |
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Yes that is true for PD. DataDyne Compound makes use of this in the mission. The bit used in GF64 is 10000000 which disables the drones. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Tue Sep 19, 2017 5:24 pm Post subject: |
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No. The targeting is hardcoded to pulling current player's position when doing distance calculations. That's part of the reason if you drop one in MP it aims between players, and part of the reason the co-op drone gun fix exists. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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pavarini 00 Agent

Joined: 07 May 2015 Posts: 479
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Posted: Tue Sep 19, 2017 5:27 pm Post subject: |
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Ah okay, thanks for answering. |
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