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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Jul 08, 2012 10:29 pm Post subject: A Mission in Time: When Hope is Darkest... |
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On a priority mission to check out a Skedar technological testing facility, Joanna stumbles upon a device capable of sending living creatures back in time. As she investigates the controls, the portal activates. It's strong pull begins to draw her toward it. She grabs onto a nearby console, but it's no use. Her fingers begin to lose grip, and before she can realize it, she's been sucked through the time gate...
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Mon Jul 09, 2012 3:07 am Post subject: |
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Heh, it's like GoldenEye: X but the other way around.
I wonder how the crouch animation is like.
Is this going to be your next project after GE:X?  |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
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SATURN_81 00 Agent

Joined: 06 Jun 2010 Posts: 423 Location: spain  |
Posted: Mon Jul 09, 2012 2:37 pm Post subject: |
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amazing photos with Jo, I would like to see the vast majority of PD guards in GoldenEye, such as "dataDyne-Shock-Tropper" would be very good at almost any level, "MR-Blonde" or even the soldiers of "Pelagic II "on the frigate. would fail only blood that exists in PD. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Mon Jul 09, 2012 4:46 pm Post subject: |
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I would like to do a few choice ports from Perfect Dark to GoldenEye, but I wouldn't want to do a complete mod. GE into PD is a step up, whereas the other way around is kind of going backwards. No working elevators, no secondary weapon functions, no bots in multiplayer, worse AI detection via clipping tiles, no voice overs. For GoldenEye, it worked fine, because that's how it was originally released. But for Perfect Dark, it'd definitely be a reduction in overall quality.
I'll have to grab some shots of her standing next to another character, and also with her in the kneeling position. _________________
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Mon Jul 09, 2012 5:36 pm Post subject: |
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One day I'm going to address the Johanna model and actually give her an ass that doesn't look like it belongs to a male...
I'm interested to see how you handled the textures for the Johanna model. Did you do any major work or is it a direct port?
As par usual...very nice work!  _________________ No Mr. Bond, I expect you to be re-coded! |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Mon Jul 09, 2012 8:06 pm Post subject: |
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Joanna kneeling...
Height vs. Boris...
The Joanna head and body models were pretty much direct ports. They use the original data and textures, and weren't modified in any way (other than the formatting) for GoldenEye. I did have issues with the neck of the body model, which allowed other players to fire through any head the body was using. It turned out to be the bounding box. I just used the same data from the base model I chose (the Female Moonraker Elite), and it appears to work just fine.
An interesting note...
The Joanna Combat body does not contain any lo-poly distance models. Her head does, however. _________________
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Mon Jul 09, 2012 10:52 pm Post subject: |
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Wow.. interesting.. please release
Does she even have the GE strafe system ? Like, for instance, in GE if you stay put and mash Left/Right C repeatedly back and forth, it really looks funny. 'specially if you're looking up/down |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Jul 11, 2012 3:54 pm Post subject: |
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She moves just like every other character in GE, so quick strafing back and forth should still give you a bit of a chuckle.
I'll be releasing this on the GE Vault pretty soon. Just not sure if I wanted to add anything else to the ROM before generating a patch. _________________
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Wed Jul 11, 2012 7:09 pm Post subject: |
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Wreck wrote: | She moves just like every other character in GE, so quick strafing back and forth should still give you a bit of a chuckle.
I'll be releasing this on the GE Vault pretty soon. Just not sure if I wanted to add anything else to the ROM before generating a patch. |
Who will she be replacing? _________________ www.youtube.com/gamerrey23 |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Jul 11, 2012 9:55 pm Post subject: |
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Currently I have Joanna in May Day's slot for multiplayer. However, she doesn't actually replace May Day's body model. I used a body and head that aren't used anywhere in the game for her.
Not long after agent Dark traveled back in time....
 _________________
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Thu Jul 12, 2012 10:33 am Post subject: |
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Nice! |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Thu Jul 12, 2012 8:07 pm Post subject: |
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I want a suit like that! Although I always play as samedi  _________________ No Mr. Bond, I expect you to be re-coded! |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Jul 14, 2012 12:48 am Post subject: |
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Furious that one of the Carrington Institute's top agents discovered the time portal, the Skedar sent their highest ranking deep cover operative to eliminate her. Using the standard holographic projection of a handsome young blonde man wearing a white winter suit, the assassin can easily blend into the Russian landscape.
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sat Jul 14, 2012 12:27 pm Post subject: |
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Now this looks amazing. There almost 100% perfect ports besides the faces. Since making a face on Goldeneye is low poly and can look awful if not done right. The characters look perfect great job Wreck. _________________ There totally nothing to read here. |
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