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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Ami Agent


Joined: 24 Aug 2014 Posts: 87 Location: USA  |
Posted: Mon Jan 01, 2018 8:40 pm Post subject: Guard Alarm |
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Hello been quite some time. How is everyone? I have a lot of free time these days so i started doing things in the editor. Before i went to the editor i played the actual game. I was on Bunker 1. I noticed the guard in the start turns the alarm on. I thought to myself...ok we can use that. I look in the editor for the block but I didn't see anything. In fact, his block doesn't say anything about an alarm. I think i saw him set to 06? Sorry i literally just shut the editor off.
Anyway can someone explain how i can recreate this in a barebones stage? |
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Lazlo52 Secret Agent


Joined: 18 Nov 2017 Posts: 336 Location: N.J.  |
Posted: Mon Jan 01, 2018 9:42 pm Post subject: |
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Looks like he's using a built-in Action Block, number 0009. That's present in all levels, so for that, all you need to do is set the guard to use block 0009 and make his 2328 preset the same as the alarm he should run to and activate.
It's as simple as that, though it's not intuitive to figure out. In fact, I didn't know it was a built-in one until this thread. Anyway, you might have to be precise about how far away the alarm is from the wall, or even which wall you decide to use. The guard could have trouble getting close enough to the alarm. _________________
Quote: | 22 not happening nerds. forget about it. 23 til the day i die. |
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Ami Agent


Joined: 24 Aug 2014 Posts: 87 Location: USA  |
Posted: Tue Jan 02, 2018 3:43 pm Post subject: |
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Ooh i was close. 6 to 9😋. I'll try that out right now and come right back with the results
Side note: that was not meant to sound sexual😳 |
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connery as bond Secret Agent


Joined: 21 Jun 2007 Posts: 340
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Posted: Wed Jan 03, 2018 3:34 pm Post subject: |
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I'm gonna add my two cents here as well, since I'm unsure if anyone else has had issues with guards in their setups activating alarms...
I had tried to get them to work using Rare's method but couldn't figure out why it wouldn't work. The guard would just run around in circles. near the alarm but would never actually activate it. I tested for a while and couldn't figure it out, so I came up with a workaround.
I set a 00 preset on the floor immediately underneath the alarm and have a specialized action block that does a check to see if that guard is within ten units of that 00 preset. If so, sound alarm. Obviously there are additional checks that must be taken into account, like if they've been shot, if the alarm is destroyed, etc. but I've never seen them had an issue with this technique. _________________ Missions:
- Return to Arkhangelsk
- Q-Lab VR
- Mt. Hochkonig
- TBA |
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Lazlo52 Secret Agent


Joined: 18 Nov 2017 Posts: 336 Location: N.J.  |
Posted: Wed Jan 03, 2018 9:19 pm Post subject: |
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Yeah, it's very finicky. I guess that's why the vanilla game has only a few alarm guards overall. _________________
Quote: | 22 not happening nerds. forget about it. 23 til the day i die. |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Thu Feb 01, 2018 2:30 pm Post subject: |
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Oh right. Ami's FIRST solo mission in development. This is the reason why theres a delay in our next co-op level. I'm even eager for her to finish it up. _________________ www.youtube.com/gamerrey23 |
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Ami Agent


Joined: 24 Aug 2014 Posts: 87 Location: USA  |
Posted: Fri Feb 09, 2018 10:19 am Post subject: |
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Ok i got this to work. The guards seems to run a ways to the side before even facing the Alarm. I'll just have to find good spots. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Feb 09, 2018 12:37 pm Post subject: |
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Depending on the angle the guard approaches the alarm / pad from, it could make them face it from a weird direction. I had fun trying to get my chemist in Complex to stand in front of the door lock system controls. I think I made him move a bit further away from it first, so he could then approach it from a straighter angle. |
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