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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Corfix Agent


Joined: 01 Oct 2017 Posts: 54 Location: Denmark  |
Posted: Wed Aug 08, 2018 8:41 am Post subject: How to make guards drop items |
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How to make guards drop items when you kill them for example a key
Last edited by Corfix on Wed Aug 08, 2018 8:52 am; edited 2 times in total |
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Coockie1173 Agent


Joined: 03 Jun 2017 Posts: 58 Location: Belgium  |
Posted: Wed Aug 08, 2018 8:44 am Post subject: |
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go to objects, add a key, make the preset "attached to guard", and then select the guard.
If you want to use it within action blocks, make sure to give it a 16tag.
If I didn't explain this well enough, please say so. _________________ swagging
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Contact me:
discord: Coockie1173#8187 |
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Corfix Agent


Joined: 01 Oct 2017 Posts: 54 Location: Denmark  |
Posted: Wed Aug 08, 2018 9:23 am Post subject: |
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thanks for the advice |
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Corfix Agent


Joined: 01 Oct 2017 Posts: 54 Location: Denmark  |
Posted: Thu Aug 09, 2018 1:43 pm Post subject: |
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Hi again i would like to know how to rename items and the pick up texts.
All items are called - when i pick them up |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Aug 09, 2018 10:34 pm Post subject: |
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If you add a 25 Rename type to your setup in the Edit Objects menu, you can rename items. If it is a specific item, like a key / keycard, you will need to add a 16-tag to it (object type). You choose the item you are renaming, the image you want the watch inventory to show, as well as the new names and interaction text (Picked up a...). You will need to add this custom text to your level L_E file (such as LarchE for Archives), and put it into into your ROM. If not, the text will not appear, or the mission will crash when that text is being loaded.
Check out a level like Facility to see how Rare setup the keycards, and even the console activation text. |
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Corfix Agent


Joined: 01 Oct 2017 Posts: 54 Location: Denmark  |
Posted: Mon Aug 13, 2018 8:56 am Post subject: |
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How do i add a 16-tag in objects menu cant find it |
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Coockie1173 Agent


Joined: 03 Jun 2017 Posts: 58 Location: Belgium  |
Posted: Mon Aug 13, 2018 9:58 am Post subject: |
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Corfix wrote: | How do i add a 16-tag in objects menu cant find it |
first you add a 16 object as shown in the image, and then you select which object needs to have the 16 tag. _________________ swagging
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Contact me:
discord: Coockie1173#8187 |
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Corfix Agent


Joined: 01 Oct 2017 Posts: 54 Location: Denmark  |
Posted: Mon Aug 13, 2018 10:45 am Post subject: |
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Thanks for showing it instead of typing it |
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Corfix Agent


Joined: 01 Oct 2017 Posts: 54 Location: Denmark  |
Posted: Sun Aug 19, 2018 10:59 am Post subject: |
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Hi again i couldn't figure out how to add the custom text to the level and the rom. the level just crashes when the text loads on the screen |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Aug 19, 2018 12:34 pm Post subject: |
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You will need to import your custom text file inside the Game Configurations menu. Under Stage Options, you choose the level you are modifying. It will show all the files it uses (setup, multiplayer setup, clipping, background, briefing and text). There is a small square button next to each thing. Click the button next to the text file name. For example, Facility (ID 23) uses LarkE. When you do that, it will select the text file from the file library at the lower area of this menu. You should see a button that says something like "Inject File and Upd Tables". When you click it, it will ask you to find your file to replace it with. After you do, save your ROM and test out your mission.
Make sure you load your custom ROM before making the change, and save under a new name to keep backups as you make progress. |
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