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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Wed Aug 09, 2006 12:29 am Post subject: Enable All Multi Stages... |
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The following code, which has been tested by others, is now being deemed a "Safe To Use" kind of code. I say this because of those who were kind enough to test it out for me, as well as my own testing done on console. Thanks, guys.
This will temporarily open up all of the stages in multiplayer, including the Egyptian Temple. You no longer have to use other codes, or beat the missions, to access the five unlockable levels. It's also great to have for emulation purposes, since the final slot isn't revealed until after completing the last mission.
"Enable All Multi Stages"
8102B128 FFFF
8102B12A FFFF
8102B140 FFFF
8102B142 FFFF
8102B158 FFFF
8102B15A FFFF
8102B170 FFFF
8102B172 FFFF
8102B188 FFFF
8102B18A FFFF
"Enable 4-P in All Multi Stages"
8102B14A 0004
8102B162 0004
8102B17A 0004
8102B192 0004
The codes run fine on console, even though I tricked myself out at first. I thought that only the Facility was enabled for a while, failing to notice that the game was registering 4-Players. That's the reason why I tossed in the extra codes to allow all of the multiplayer levels to be played with the maximum amount of people. Another one of those 'duh' moments.
By the way, my PJ64 seems to be back to normal. It isn't failing to load the 'mempak' or 'Eeprom' anymore. I'm guessing it was something to do with the savestate afterall. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
Last edited by Wreck on Sat Aug 12, 2006 3:36 am; edited 2 times in total |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Wed Aug 09, 2006 8:41 pm Post subject: re: codes |
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I had no problem with it in PJ 64 and got no errors after loading it several times.
btw - that is my first ever glimpse at the Egyptian Temple as a multi player level  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Sat Aug 12, 2006 3:41 am Post subject: |
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I've edited my previous post and thanked those for testing.
You'll notice that I also added in the 'Enable 4-P in All Multi Stages' code. There's a reason why Rare didn't allow the maximum number of players to play in certain maps; the framerate. Though most play just fine, some will experience lag. The Archives is a prime example. Also, they won't always load up on the first attempt. If it crashes, restart and try again. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Tue Aug 15, 2006 9:43 am Post subject: |
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Then again, if you've ever been killed in Cradle and had to start on one of the "arms" while some jerk sits at the top with a magnum, you'd get rid of it too. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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