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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
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Carnivorous Moderator

Joined: 15 Oct 2016 Posts: 657 Location: Ukraine  |
Posted: Mon Jul 13, 2020 5:45 am Post subject: |
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It would be possible, but such a feat would be equivalent of rewriting the editor. Only a quarter of the text is located in the rc file, and the rest are shared between hundreds of c++ files. |
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 917
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Posted: Mon Jul 13, 2020 11:22 am Post subject: |
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Jonaeru, I've sent you a private message. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed Jul 15, 2020 1:18 pm Post subject: |
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Using the Japanese version of PD ROM is too challenging. I think I support file injection for Japanese mode already in Game Configuration, but that's as far as it could go.
As for still using the English version, but having the dialogs in Japanese, it's a pretty big pain because you need to replace the dialogs all with a Japanese equivalent completely. I experimented with this in the N64 Sound Tool and it support Portuguese.
I guess it's unlikely, and there is so much text it may not be feasible. Don't most people in Japan speak english? A lot of Japanese games I play have English. |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Wed Jul 15, 2020 4:12 pm Post subject: |
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I understand that it is difficult.
Sorry for making an unreasonable suggestion.
I think there are many Japanese who can speak English, but some people are happy if they can play games in Japanese, so I asked.
However, I think it is not worth the effort, so it is better to stop it.
It's my personal hobby to play in Japanese.
Thank you. _________________ YouTube: https://www.youtube.com/user/jonaeru
NicoNico: https://www.nicovideo.jp/user/2033487
Twitter: https://twitter.com/jonaeru |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Jul 16, 2020 1:55 am Post subject: |
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It's not unreasonable it's just unfortunate, I would've had to do both things from the beginning, otherwise it's much too hard. |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Sat Jul 18, 2020 3:11 am Post subject: |
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Thank you.
I'm sorry, I like Japanese so my personal request was to create a Japanese game in Japanese.
I am thinking of creating a new level of Perfect Dark.
Also, I asked because I wanted to see the contents of Action Blocks in the Japanese ROM.
For the Carrington Institution's mission to destroy confidential documents is that the Japanese version cannot be destroyed without Carrington's instructions.
Probably I think that something is added in Action Block, but I was wondering what is going on. _________________ YouTube: https://www.youtube.com/user/jonaeru
NicoNico: https://www.nicovideo.jp/user/2033487
Twitter: https://twitter.com/jonaeru |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sat Jul 18, 2020 6:24 am Post subject: |
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Game Configuration can load Japanese PD and rip or inject files, you can do that already in current editor. |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Mon Jul 20, 2020 12:49 pm Post subject: |
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Yeah the only thing that works is the File stuff below. You can save and inject files. |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
Posted: Mon Mar 06, 2023 4:07 am Post subject: |
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Quote: | I think I support file injection for Japanese mode already in Game Configuration, but that's as far as it could go. |
This alone would be very helpful. I think the mod Japanese version is necessary because many Japanese do not have NTSC or PAL ROMs and many are not good at English.
I was able to inject the file and write the ROM, but I cannot start with Project64. If the ROM is written with no changes, it will not start. Or, does it not support writing Japanese ROMs?
It would be great if the Text Editor would also support the Japanese version of the file, or is there any way to fix it?
Also, if there is a way to inject animation files, please let me know. The Animation Editor crashes when I load a Japanese ROM. I would like to inject the prerecorded camera. _________________ YouTube: https://www.youtube.com/user/jonaeru
NicoNico: https://www.nicovideo.jp/user/2033487
Twitter: https://twitter.com/jonaeru |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Mon Mar 06, 2023 4:29 pm Post subject: |
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I put in extremely limited non-NTSC region support in beta (hopefully didn't break anything...). You can't do anything ASM related, but it should support minor modifications on all the dialogs. Maybe will help you a little, not sure what trying to do.
Also text bank editing in Japanese is unlikely to ever happen because of the way the editor is compiled in multi-byte format and Japanese font isn't really supported for most people either. If you need Japanese files (in english), you would have to just import/export them manually. |
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Jonaeru Secret Agent


Joined: 19 Jan 2013 Posts: 232 Location: Japan  |
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