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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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atenza Agent
Joined: 30 Jul 2021 Posts: 2
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Posted: Fri Jul 30, 2021 2:34 pm Post subject: goldeneye xbla modding question |
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Not sure if this is correct section for this, sorry new here!
Only thing I would like to learn is how to modify enemy weapons (including spawning ones), so instead of enemy rockets, something else, would be fun to try multiple weapons and do some challenges! I hope you can answer me how to do something like that!
Thank you! |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Sat Jul 31, 2021 2:55 pm Post subject: |
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I'll find the locations for the Enemy Rockets cheat prop and weapon IDs shortly.
This is based on the 15.1 MB .xex file.
Enemy Rockets...
Normal Gun ID: CC453
Normal Gun Prop: CC456
Spawned in Guard Gun ID: 12FAE3
Spawned in Guard Gun Prop: 12FAE6
You can find the weapon ID and prop values in the GE Setup Editor.
I think playing via emulation will be fine after the edit, but on console it might require using a tool to recalculate the checksum. Pretty sure Graslu had issues when I first sent him an Enemy Golden Guns cheat mod to test during a YouTube stream, and had to use the Xenia emulator for it to run.
There is a forum for GE XBLA, with more info on fun things to modify. |
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HackBond 007
Joined: 14 May 2009 Posts: 1327 Location: Scotland |
Posted: Sat Jul 31, 2021 5:29 pm Post subject: |
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Wreck wrote: | There is a forum for GE XBLA, with more info on fun things to modify. |
Specifically it is here [LINK] if your eye manages to miss it. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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atenza Agent
Joined: 30 Jul 2021 Posts: 2
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Posted: Sun Aug 01, 2021 4:32 pm Post subject: |
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Thanks a lot guys! Yes, I am planning to do it with Xenia emulator, so hopefully no issues! |
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