Author |
Message |
Topic: Cancelled gun revealed on original Goldeneye box art |
Dragonsbrethren
Replies: 6
Views: 9726
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Forum: GoldenEye 007
Posted: Tue Feb 16, 2021 8:36 am Subject:
Cancelled gun revealed on original Goldeneye box art |
Can you elaborate on these behind the subtle scenes changes?
The best reference I could find with a quick search was this video:
https://www.youtube.com/watch?v=wDLQSnQfZrg&t=0s
It pretty m ... |
Topic: Cancelled gun revealed on original Goldeneye box art |
Dragonsbrethren
Replies: 6
Views: 9726
|
Forum: GoldenEye 007
Posted: Mon Feb 15, 2021 10:22 am Subject:
Cancelled gun revealed on original Goldeneye box art |
...that's the PP7.
The old Kalashnikov AK47 model is on the back of the box, though, and there were many dumb rumors about that being the Spyder mentioned in the manual, but it was just the origina ... |
Topic: GoldenEye Vault - Passing the Torch... |
Dragonsbrethren
Replies: 27
Views: 26130
|
Forum: Q-Lab Hacking Department
Posted: Tue Sep 18, 2018 10:08 am Subject:
GoldenEye Vault - Passing the Torch... |
Yeah, sometimes you just need to walk away and do what's right for you. I can't believe you maintained the Vault by yourself for as long as you did. I'm sure someone else will pick it up. And I would ... |
Topic: Oddjob was for cheaters - 21st anniversary article |
Dragonsbrethren
Replies: 14
Views: 18638
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Forum: GoldenEye 007
Posted: Sat Sep 08, 2018 8:27 am Subject:
Oddjob was for cheaters - 21st anniversary article |
I've never really understood the Felicity name change, nor the weapon name changes, considering the actual layouts and models from GoldenEye are still used. It just...doesn't make any sense to me. I a ... |
Topic: Oddjob was for cheaters - 21st anniversary article |
Dragonsbrethren
Replies: 14
Views: 18638
|
Forum: GoldenEye 007
Posted: Fri Sep 07, 2018 8:00 am Subject:
Oddjob was for cheaters - 21st anniversary article |
Any sort of dev build of GoldenEye would be interesting from a historic perspective. GoldenEye's fanbase has always been obsessed with "beta" content for as long as I've been a part of it--i ... |
Topic: Old GE Weapon Names Mod real? |
Dragonsbrethren
Replies: 2
Views: 7353
|
Forum: GoldenEye 007
Posted: Tue Aug 14, 2018 9:13 am Subject:
Old GE Weapon Names Mod real? |
It's been quite a while since I released that patch, but IIRC all names in it are based on prerelease screenshots or the unused firing range text from Perfect Dark. Yes, this means there's some odditi ... |
Topic: Port Timesplitters Maps |
Dragonsbrethren
Replies: 5
Views: 7481
|
Forum: Mapping and Modelling
Posted: Sat Dec 23, 2017 11:27 am Subject:
Port Timesplitters Maps |
The one really GoldenEye thing about TimeSplitters was the aim mode...which they finally caved on in Future Perfect (probably for the best, honestly), but still left the old GE-style mode in as an opt ... |
Topic: Copyright Expired? |
Dragonsbrethren
Replies: 43
Views: 47724
|
Forum: GoldenEye 007
Posted: Thu Dec 21, 2017 12:15 pm Subject:
Copyright Expired? |
My only real complaint with the XBLA port that wasn't nitpicky stuff was that the aiming sensitivity sucked. I can play PD in an N64 emulator with dual analog controls mapped to an XB360 controller an ... |
Topic: The topic of VAULTS |
Dragonsbrethren
Replies: 7
Views: 11425
|
Forum: Goldfinger 64
Posted: Thu Sep 21, 2017 9:27 pm Subject:
The topic of VAULTS |
I designed this setup and I fully support Entropy Soldier's strategy. We exploited the hell out of the original setups, why should mine be any different? (But yeah, in hindsight, there should have bee ... |
Topic: The Great GoldenEye Level Elimination Game |
Dragonsbrethren
Replies: 27
Views: 28580
|
Forum: GoldenEye 007
Posted: Wed Sep 20, 2017 2:55 pm Subject:
The Great GoldenEye Level Elimination Game |
+1 Caverns: Ok, admittedly I'm only picking this one to counter the downvotes it has gotten, because the design of its background has always been a personal favorite. But I do really enjoy this missio ... |
Topic: Goldfinger 64 Released!!!! |
Dragonsbrethren
Replies: 131
Views: 332134
|
Forum: Goldfinger 64
Posted: Tue Sep 19, 2017 10:26 am Subject:
Goldfinger 64 Released!!!! |
Initial thoughts: The levels are too "unoriented". Don't get me wrong - they're incredible, but all too often it's you, a maze-like set of cellars of streets, and the occasional enemy encoun ... |
Topic: Goldfinger 64 Released!!!! |
Dragonsbrethren
Replies: 131
Views: 332134
|
Forum: Goldfinger 64
Posted: Sun Sep 17, 2017 6:54 pm Subject:
Goldfinger 64 Released!!!! |
the overhearing scene of operation Grand Slam from the basement, which I felt was 100% visually accurate to the movie.
This one was so much fun to setup. I spent more time perfecting that scene than ... |
Topic: The Great GoldenEye Level Elimination Game |
Dragonsbrethren
Replies: 27
Views: 28580
|
Forum: GoldenEye 007
Posted: Sun Aug 27, 2017 11:40 am Subject:
The Great GoldenEye Level Elimination Game |
A poll would be boring because no one can justify their selections...
+1 Facility: While the dam is technically more impressive, the facility has always been my favorite, both in terms of backgrou ... |
Topic: "What GoldenEye Would Look Like Today..." |
Dragonsbrethren
Replies: 10
Views: 10906
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Forum: GoldenEye 007
Posted: Wed Jan 13, 2016 3:31 pm Subject:
"What GoldenEye Would Look Like Today..." |
My thoughts exactly. |
Topic: DeleD CE |
Dragonsbrethren
Replies: 110
Views: 359454
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Forum: Mapping and Modelling
Posted: Sat Jan 09, 2016 11:43 am Subject:
DeleD CE |
That's because Rare's artists didn't model their backgrounds around a grid. They seem to have used meters for their measurements in Perfect Dark, but sizes aren't very realistic. As long as you're con ... |