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  Topic: Buddies?
Grizzly Evans

Replies: 29
Views: 27194

PostForum: GoldenEye X   Posted: Mon May 03, 2010 11:13 am   Subject: Buddies?
Have all four bonds together wrecking things up.
  Topic: [Character] Xenia Onatopp: April 9th, 2010
Grizzly Evans

Replies: 21
Views: 28676

PostForum: GoldenEye X   Posted: Sat Apr 10, 2010 12:01 pm   Subject: [Character] Xenia Onatopp: April 9th, 2010
The project is looking great so far!


If you guys ever find out how to add character's voice, it would be neat to take the character's voice from the movie and add it to the game.
  Topic: The Fake Citedal song
Grizzly Evans

Replies: 81
Views: 79505

PostForum: GoldenEye 007   Posted: Mon Feb 15, 2010 8:37 am   Subject: The Fake Citedal song
Oh i have the program to do it but i have no clue on how to use it
  Topic: The Fake Citedal song
Grizzly Evans

Replies: 81
Views: 79505

PostForum: GoldenEye 007   Posted: Mon Feb 15, 2010 8:10 am   Subject: Re: New midi rendition.
I found a Midi to MP3 converter and it renders the midi differently than Windows XP's Software Midi Synthesizer.

Link: http://www.mediafire.com/file/udmdjvijnnw/The-Rain.mp3

The only video I kno ...
  Topic: Killing Trevelyan in Cradle
Grizzly Evans

Replies: 23
Views: 23873

PostForum: GoldenEye 007   Posted: Sun Jan 31, 2010 6:04 pm   Subject: Killing Trevelyan in Cradle
http://www.youtube.com/watch?v=ZKsFTZJYtxg

here is the speed run video
  Topic: Third party controllers
Grizzly Evans

Replies: 12
Views: 12114

PostForum: GoldenEye 007   Posted: Thu Jan 07, 2010 3:17 pm   Subject: Third party controllers
I know it is not a controller but I found it a year a go and its cool.

Its called a Pandora and should have the n64 running full speed, also someone is working on a dreamcast emulator as well, and ...
  Topic: Frigate: Interesting Discoveries (Nov 15th, 2009)...
Grizzly Evans

Replies: 52
Views: 45119

PostForum: GoldenEye 007   Posted: Sun Jan 03, 2010 1:07 pm   Subject: Frigate: Interesting Discoveries (Nov 15th, 2009)...
Speaking of Depot, does anyone have a clue what purpose this part of the map serves for? To me it seems like a good spawn point for the level.



http://img99.imageshack.us/img99/3906/snap0005x.p ...
  Topic: [WIP] Cliff Base
Grizzly Evans

Replies: 84
Views: 60303

PostForum: Q-Lab Hacking Department   Posted: Sat Dec 26, 2009 1:19 pm   Subject: [WIP] Cliff Base
Nice, I can not wait to try this map Laughing Laughing
  Topic: What´s with the maps DA:S,Cliff Base and Enigma Systems HQ ?
Grizzly Evans

Replies: 15
Views: 13418

PostForum: Q-Lab Hacking Department   Posted: Thu Dec 24, 2009 1:45 pm   Subject: What´s with the maps DA:S,Cliff Base and Enigma Systems HQ ?
I am trying to learn how to create maps while creating my vision of it on graph paper. Ill post it later if you want a peak Mr. Green
  Topic: The size of things in a map; walls, doors, etc
Grizzly Evans

Replies: 4
Views: 7026

PostForum: Mapping and Modelling   Posted: Sun Aug 23, 2009 11:04 am   Subject: The size of things in a map; walls, doors, etc
Thanks you two so much for the help, this map making crap is hard to grasp at first. Razz

also i use hammer, should of told you that huh.
  Topic: The size of things in a map; walls, doors, etc
Grizzly Evans

Replies: 4
Views: 7026

PostForum: Mapping and Modelling   Posted: Fri Aug 21, 2009 8:52 pm   Subject: The size of things in a map; walls, doors, etc
I have came up with an idea to create a map based on a oil rig that will have you start near a boat then adventure into a desert oil line. I am wondering what the sizes of basic things in the game are ...
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