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  Topic: Winback Fans?
Lazlo52

Replies: 5
Views: 497

PostForum: Game-On!   Posted: Wed Jun 12, 2024 9:49 am   Subject: Winback Fans?
I only learned about it very recently, and it has shown up a lot in the various Discord servers for GE/PD modding when I went searching after. I also learned that Metal Gear Solid 2 has a dogtag with ...
  Topic: Triangles, Transparency, and Making Triggers/Paths Viewable?
Lazlo52

Replies: 4
Views: 333

PostForum: Q-Lab Hacking Department   Posted: Wed Jun 05, 2024 10:42 am   Subject: Re: Triangles, Transparency, and Making Triggers/Paths Viewa
In general, the quick convert is there just for fast and simple edits to the setup files. If you want to edit the geometry, you should enter the Game Configuration menu under Tools. It'll be a big men ...
  Topic: How many enemies can the N64 handle on screen at once?
Lazlo52

Replies: 6
Views: 667

PostForum: Q-Lab Hacking Department   Posted: Sun May 05, 2024 10:14 am   Subject: How many enemies can the N64 handle on screen at once?
The calculations involved with guards being alive is definitely the biggest hit to performance, at least as far as I've seen personally. The difference between 18 walking around on screen and 18 dead ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1629
Views: 922135

PostForum: Q-Lab Hacking Department   Posted: Sat Apr 20, 2024 10:24 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I mean I don't know how to do that, is that known?
Uhhh, let me explain. It was something Johnny and Axdoomer discussed just last night in the Discord. Here, I'll paste over the information real quic ...
  Topic: Questiom on Exporting Base Game Maps/Levels
Lazlo52

Replies: 3
Views: 11149

PostForum: Mapping and Modelling   Posted: Sun Oct 15, 2023 5:40 pm   Subject: Questiom on Exporting Base Game Maps/Levels
THANK YOU!

This is exactly what I was looking for, I've saved every level into obj fbx and

Agreed with you, it is a helpful share!

Huh, so that's why these rando bots say these rando things ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1629
Views: 922135

PostForum: Q-Lab Hacking Department   Posted: Thu Oct 05, 2023 6:26 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Yeah that's it. Shouldn't he have tools to just rip right through and pull out the animations and the header? It wouldn't make sense to export a single binary animation, since then header would be n ...
  Topic: acquiring slayer in all maps besides attack ship and skedar
Lazlo52

Replies: 2
Views: 8586

PostForum: Perfect Dark   Posted: Thu Sep 14, 2023 5:15 pm   Subject: acquiring slayer in all maps besides attack ship and skedar
I don't know the best method, but you could use this NTSC-U code that replaces the Rocket Launcher cheat with the Slayer. It doesn't work with the All Weapons cheat, though.

80231D53 0019


You ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
Lazlo52

Replies: 945
Views: 679071

PostForum: GoldenEye X   Posted: Sat Aug 12, 2023 12:29 am   Subject: GE-X 5e Patch Released! @ 12-24-16
I understand the reasons explained above that lead the team to delay the release of the new patch. This makes me ask the mod team and the people who work on the GE/PD Editor:

While we wait for some ...
  Topic: question?
Lazlo52

Replies: 6
Views: 13999

PostForum: GoldenEye XBLA   Posted: Sat Jun 17, 2023 10:26 am   Subject: question?
Was your intention always to make a boxy type? If so, I don't think the XBLA version has any higher texture resolution to help with that. It uses the original textures, from what I know.
  Topic: GE-X 5e Patch Released! @ 12-24-16
Lazlo52

Replies: 945
Views: 679071

PostForum: GoldenEye X   Posted: Mon May 08, 2023 9:39 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
You know, this is the first time I've disagreed with you on anything you've created for GE:X. I would much rather listen to an AI do lines for GE/GE:X and have it be more faithful than some guy in his ...
  Topic: Debug Mode for GoldenEye 007 XBLA
Lazlo52

Replies: 5
Views: 13698

PostForum: GoldenEye XBLA   Posted: Fri Feb 03, 2023 7:58 pm   Subject: Debug Mode for GoldenEye 007 XBLA
It's a moot point, anyway. Not only is it just bad practice to post game executables, we've also already had the debug mode available as a code patch for a long while by now.
  Topic: Some beginner SE questions / Control immersiveness project
Lazlo52

Replies: 9
Views: 6374

PostForum: Q-Lab Hacking Department   Posted: Sun Jan 15, 2023 11:45 am   Subject: Some beginner SE questions / Control immersiveness project
Yeah, you can change the memory Allocations on the Stage tab, it's right below the "Edit in Visual" buttons. With the Footsteps patch, you have a lot of room to increase those numbers. The c ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1629
Views: 922135

PostForum: Q-Lab Hacking Department   Posted: Sun Jan 15, 2023 11:29 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I'd also really appreciate a "load text file from rom" button as it'd be super handy!

To expand on this suggestion, I was thinking the text editor needs a button to force refresh all text ...
  Topic: GoldenEye vs Perfect Dark game engines
Lazlo52

Replies: 17
Views: 26160

PostForum: Q-Lab Hacking Department   Posted: Fri Jan 06, 2023 11:06 am   Subject: GoldenEye vs Perfect Dark game engines
From the info I absorbed from Ryan the Decompiler, I remember there was talk about how PD keeps loaded rooms in memory until other rooms push them out. So even if you're looking at a dead end, the oth ...
  Topic: Perfect dark ntsc 6.4 beta crash
Lazlo52

Replies: 5
Views: 6111

PostForum: Perfect Dark   Posted: Mon Jan 02, 2023 11:37 am   Subject: Perfect dark ntsc 6.4 beta crash
Looks like the image is now viewable, in case you didn't check back. And, yeah, it's certainly one of those crash dumps.
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