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  Topic: GE-X 5e Patch Released! @ 12-24-16
Lazlo52

Replies: 914
Views: 433336

PostForum: GoldenEye X   Posted: Mon May 08, 2023 9:39 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
You know, this is the first time I've disagreed with you on anything you've created for GE:X. I would much rather listen to an AI do lines for GE/GE:X and have it be more faithful than some guy in his ...
  Topic: Debug Mode for GoldenEye 007 XBLA
Lazlo52

Replies: 5
Views: 5220

PostForum: GoldenEye XBLA   Posted: Fri Feb 03, 2023 7:58 pm   Subject: Debug Mode for GoldenEye 007 XBLA
It's a moot point, anyway. Not only is it just bad practice to post game executables, we've also already had the debug mode available as a code patch for a long while by now.
  Topic: Some beginner SE questions / Control immersiveness project
Lazlo52

Replies: 9
Views: 798

PostForum: Q-Lab Hacking Department   Posted: Sun Jan 15, 2023 11:45 am   Subject: Some beginner SE questions / Control immersiveness project
Yeah, you can change the memory Allocations on the Stage tab, it's right below the "Edit in Visual" buttons. With the Footsteps patch, you have a lot of room to increase those numbers. The c ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1546
Views: 581487

PostForum: Q-Lab Hacking Department   Posted: Sun Jan 15, 2023 11:29 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I'd also really appreciate a "load text file from rom" button as it'd be super handy!

To expand on this suggestion, I was thinking the text editor needs a button to force refresh all text ...
  Topic: GoldenEye vs Perfect Dark game engines
Lazlo52

Replies: 17
Views: 11009

PostForum: Q-Lab Hacking Department   Posted: Fri Jan 06, 2023 11:06 am   Subject: GoldenEye vs Perfect Dark game engines
From the info I absorbed from Ryan the Decompiler, I remember there was talk about how PD keeps loaded rooms in memory until other rooms push them out. So even if you're looking at a dead end, the oth ...
  Topic: Perfect dark ntsc 6.4 beta crash
Lazlo52

Replies: 5
Views: 1944

PostForum: Perfect Dark   Posted: Mon Jan 02, 2023 11:37 am   Subject: Perfect dark ntsc 6.4 beta crash
Looks like the image is now viewable, in case you didn't check back. And, yeah, it's certainly one of those crash dumps.
  Topic: What would you like to see it nealy compiled builds of PD?
Lazlo52

Replies: 34
Views: 7444

PostForum: Carrington's Hacker Central   Posted: Sun Jan 01, 2023 2:42 pm   Subject: What would you like to see it nealy compiled builds of PD?
Has anyone tried Graslu00's patch?
I can't get it to work on either of my 1.1s, either. They said they used 1.1, but also that a new patch out to be made anyway since there are many bugs fixed alread ...
  Topic: What would you like to see it nealy compiled builds of PD?
Lazlo52

Replies: 34
Views: 7444

PostForum: Carrington's Hacker Central   Posted: Sun Jan 01, 2023 11:35 am   Subject: What would you like to see it nealy compiled builds of PD?
Any help? What rom should I look for?
My first guess is to try byte-swopping your 1.1 ROM.
  Topic: What would you like to see it nealy compiled builds of PD?
Lazlo52

Replies: 34
Views: 7444

PostForum: Carrington's Hacker Central   Posted: Tue Dec 27, 2022 11:25 am   Subject: What would you like to see it nealy compiled builds of PD?
From what I recall, activity has slowed down a bit. Ryan made the 100 simulants patch and added a few things to the performance branch, but is currently on break until the new year. Beyond that, Jonae ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1546
Views: 581487

PostForum: Q-Lab Hacking Department   Posted: Fri Nov 18, 2022 11:08 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I am away from PC, but I think PD action 017B is "If Guard ID Unconscious". I am using it to detect when Boris has been knocked out cold, both for failing before he activates the mainframe ...
  Topic: What would you like to see it nealy compiled builds of PD?
Lazlo52

Replies: 34
Views: 7444

PostForum: Carrington's Hacker Central   Posted: Wed Oct 19, 2022 10:22 am   Subject: Re: What would you like to see it nealy compiled builds of P
1. An option to disable the blurry vision effect in multiplayer, because many people seem to dislike it. I think it would be best to have an option that allows the following settings...
This affects ...
  Topic: Switch and Xbox versions announced
Lazlo52

Replies: 18
Views: 5111

PostForum: GoldenEye 007   Posted: Tue Sep 20, 2022 12:31 pm   Subject: Switch and Xbox versions announced
So, it's definitely part of the NSO expansion pass? Because the alternative is it somehow being a separate product using the same technology. I haven't seen anyone complain about the expansion pass ye ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1546
Views: 581487

PostForum: Q-Lab Hacking Department   Posted: Tue Jul 19, 2022 12:13 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I always kind of thought the last 5 were bogus? They don't even have names. Are they even valid? I put it back, just not sure are legit.
Appreciate it. I remember they definitely had names in much ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1546
Views: 581487

PostForum: Q-Lab Hacking Department   Posted: Sun Jul 17, 2022 8:20 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I noticed on the GE side that the model editor and model details tab don't allow the full range of explosion entries. The ammo tab shows 0x14 valid explosion types, but the model combolists only go up ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo52

Replies: 1546
Views: 581487

PostForum: Q-Lab Hacking Department   Posted: Tue Jul 12, 2022 10:17 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I've a feature request: When exporting an animation out of Perfect Dark (or even Goldeneye) have the option to make the first frame as the rest position.
Are you saying you want the editor to export ...
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