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  Topic: Goldeneye set up editor keeps crashing!
Sigma Storm

Replies: 18
Views: 24809

PostForum: Mapping and Modelling   Posted: Fri Apr 23, 2010 4:54 am   Subject: Goldeneye set up editor keeps crashing!
I can safely say that0 the GE Editor does not like textures used in Max.

You could try to use some batch converter on them before importing.Yeah, I plan to get back into modeling for GE. I have a m ...
  Topic: Goldeneye set up editor keeps crashing!
Sigma Storm

Replies: 18
Views: 24809

PostForum: Mapping and Modelling   Posted: Thu Apr 22, 2010 3:36 am   Subject: Goldeneye set up editor keeps crashing!
I haven't used max in years, since the disc I got from school stopped being readable, and I was never any good with it to begin with. What's wrong with texturing using it?I've been using Max for quite ...
  Topic: Error with Image Tools, importing to GEEdit2 from .obj
Sigma Storm

Replies: 18
Views: 19083

PostForum: Q-Lab Hacking Department   Posted: Sat Nov 22, 2008 5:20 pm   Subject: Error with Image Tools, importing to GEEdit2 from .obj
When you made your level, did you do File -> New? That's got to be your room if so! Could it be using the wrong texture? In order to get textures you need to use the Update Images from Image Edi ...
  Topic: Error with Image Tools, importing to GEEdit2 from .obj
Sigma Storm

Replies: 18
Views: 19083

PostForum: Q-Lab Hacking Department   Posted: Sat Nov 22, 2008 5:01 pm   Subject: Error with Image Tools, importing to GEEdit2 from .obj
Well, I managed to get something working, but it's not my room, in fact, I have no idea what it is. Laughing

http://img211.imageshack.us/img211/8068/oddyk4.png

Any progress is good progress I spos ...
  Topic: Error with Image Tools, importing to GEEdit2 from .obj
Sigma Storm

Replies: 18
Views: 19083

PostForum: Q-Lab Hacking Department   Posted: Sat Nov 22, 2008 12:14 am   Subject: Error with Image Tools, importing to GEEdit2 from .obj
Oops, I quoted myself instead of editing my post, my bad. Embarassed
  Topic: Error with Image Tools, importing to GEEdit2 from .obj
Sigma Storm

Replies: 18
Views: 19083

PostForum: Q-Lab Hacking Department   Posted: Sat Nov 22, 2008 12:11 am   Subject: Error with Image Tools, importing to GEEdit2 from .obj
You should be fine using 3ds max for this, so don't worry about that. If you have any good 3ds max tutorials feel free to make a topic linking to them, I'd like to have tutorials for a bunch of editor ...
  Topic: Error with Image Tools, importing to GEEdit2 from .obj
Sigma Storm

Replies: 18
Views: 19083

PostForum: Q-Lab Hacking Department   Posted: Fri Nov 21, 2008 10:20 pm   Subject: Error with Image Tools, importing to GEEdit2 from .obj
Okay, no problem. Smile
  Topic: Error with Image Tools, importing to GEEdit2 from .obj
Sigma Storm

Replies: 18
Views: 19083

PostForum: Q-Lab Hacking Department   Posted: Fri Nov 21, 2008 10:04 pm   Subject: Error with Image Tools, importing to GEEdit2 from .obj
Yeah I did that, still the same. Sad

I just noticed, when I export as .objs, it doesn't generate any RoomIndices.bin like it does in the tutorial, could this be why?
  Topic: Error with Image Tools, importing to GEEdit2 from .obj
Sigma Storm

Replies: 18
Views: 19083

PostForum: Q-Lab Hacking Department   Posted: Fri Nov 21, 2008 9:53 pm   Subject: Error with Image Tools, importing to GEEdit2 from .obj
Thanks, I tried opening Image Tools from the Visual Editor window and it worked, but now I'm up the the point in the tutorial where you save the .bg file as 660D70.bin for Runway, but I can't see my r ...
  Topic: Error with Image Tools, importing to GEEdit2 from .obj
Sigma Storm

Replies: 18
Views: 19083

PostForum: Q-Lab Hacking Department   Posted: Fri Nov 21, 2008 9:31 pm   Subject: Error with Image Tools, importing to GEEdit2 from .obj
Hi guys,

I’m working on my first map for GoldenEye, right now it’s just a test map to get myself started, it’s just a box.

I’m currently following SubDrag’s Advanced New Level Tutoria ...
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