| Author | Message | 
              
                |  Topic: Ultamite Clipping Solution???... | 
              
                | TimEh 
 Replies: 2
 Views: 6079
 
 |  Forum: Mapping and Modelling 
                   Posted: Sun Nov 20, 2011 11:15 am   Subject:
                  Ultamite Clipping Solution???... | 
              
                | Just stumbled across this. Havnt tried it. Looks like it would be perfect for generating clipping tiles 
 http://code.google.com/p/recastnavigation/
 | 
              
                |  Topic: Unreleased games that you wish had been released... | 
              
                | TimEh 
 Replies: 23
 Views: 23555
 
 |  Forum: Game-On! 
                   Posted: Tue Feb 01, 2011 5:00 pm   Subject:
                  Unreleased games that you wish had been released... | 
              
                | always bet on duke | 
              
                |  Topic: Portals from separate .obj file (beta) | 
              
                | TimEh 
 Replies: 10
 Views: 10482
 
 |  Forum: Q-Lab Hacking Department 
                   Posted: Sun Jan 23, 2011 2:44 pm   Subject:
                  Portals from separate .obj file (beta) | 
              
                | so in ur opinion, should i support this method for obj exporting or just use the portals.txt? I guess i should do both, seeing as they both arnt hard to implement | 
              
                |  Topic: View game programming code? | 
              
                | TimEh 
 Replies: 4
 Views: 7632
 
 |  Forum: Carrington's Hacker Central 
                   Posted: Thu Jan 20, 2011 9:34 am   Subject:
                  View game programming code? | 
              
                | IDA Pro has native support the dissasembly of n64 roms. But im just tryin it for the first time after readin this post. By far a must have tool for win32 binaries, but not sure about n64 ones. Seems t ... | 
              
                |  Topic: C0- pseudomicrocode commands deciphered | 
              
                | TimEh 
 Replies: 14
 Views: 14090
 
 |  Forum: Q-Lab Hacking Department 
                   Posted: Sat Jan 15, 2011 7:20 pm   Subject:
                  C0- pseudomicrocode commands deciphered | 
              
                | Again, unless Im wrong, mip-mapping cant be used to replace an image with a 'different' one at given distance. LOD however can. 
 Im sure most 3d api's will allow for custom mip levels. The .dds form ...
 | 
              
                |  Topic: C0- pseudomicrocode commands deciphered | 
              
                | TimEh 
 Replies: 14
 Views: 14090
 
 |  Forum: Q-Lab Hacking Department 
                   Posted: Sat Jan 08, 2011 9:41 pm   Subject:
                  C0- pseudomicrocode commands deciphered | 
              
                | Pwnage. Wish i had this info a while ago. Correct me if im wrong, but it reads here like with type 1 you could be able to pull off the Princess/Bowser LOD texture swap like the first boss entrance in  ... | 
              
                |  Topic: I Need Help How Do I Clip A Ladder | 
              
                | TimEh 
 Replies: 7
 Views: 8204
 
 |  Forum: Q-Lab Hacking Department 
                   Posted: Sat Nov 21, 2009 8:07 am   Subject:
                  I Need Help How Do I Clip A Ladder | 
              
                | http://www.goldeneyevault.com/files/tutorials/clipping/geeditorv2clippingtutorial.pdf http://www.goldeneyevault.com/files/tutorials/clipstairs/clippingstairstutorial.pdf
 
 That should be enough info ...
 | 
              
                |  Topic: Did You Guys Get the New Game Call COD WAW 2 | 
              
                | TimEh 
 Replies: 9
 Views: 9448
 
 |  Forum: Game-On! 
                   Posted: Wed Nov 11, 2009 6:17 am   Subject:
                  Did You Guys Get the New Game Call COD WAW 2 | 
              
                | ya i picked it up at midnight when it was released. funny enough i dont have my ps3 at my new place. bringin it down to my buddies on friday to give it a try. Ill let you guys know how it is. 
 What' ...
 | 
              
                |  Topic: Frigate: Interesting Discoveries (Nov 15th, 2009)... | 
              
                | TimEh 
 Replies: 52
 Views: 48265
 
 |  Forum: GoldenEye 007 
                   Posted: Fri Nov 06, 2009 11:39 pm   Subject:
                  Frigate: Interesting Discoveries (Nov 15th, 2009)... | 
              
                | i know there is a goldeneye page on beta stuff and other discoveries already. if your are tryin to see what wreck found in game, look at the walll at a 45, and look up and down with the c's. Theres so ... | 
              
                |  Topic: [MIP] Enigma Systems HQ | 
              
                | TimEh 
 Replies: 74
 Views: 64969
 
 |  Forum: Q-Lab Hacking Department 
                   Posted: Sun Nov 01, 2009 8:27 pm   Subject:
                  [MIP] Enigma Systems HQ | 
              
                | as far as hex editors i use the '010 editor' | 
              
                |  Topic: So Guys How Wus Halloween? | 
              
                | TimEh 
 Replies: 14
 Views: 12839
 
 |  Forum: Non-Gaming Talk 
                   Posted: Sun Nov 01, 2009 2:27 am   Subject:
                  So Guys How Wus Halloween? | 
              
                | worked, slept, missed a few big jams. Not the biggest fan of the halloween but it wouldve been nice to get out and party. always next year | 
              
                |  Topic: Recording an Emulation - I need help | 
              
                | TimEh 
 Replies: 5
 Views: 8316
 
 |  Forum: Online And Emulation 
                   Posted: Fri Oct 30, 2009 3:46 am   Subject:
                  Recording an Emulation - I need help | 
              
                | i sent you a pm but ill say it here for the public. fraps is the best way to go for full screen d3d/Ogl recording. thats what i record my vids with. With the exception with the vid tutorials since fra ... | 
              
                |  Topic: Mission Impossible | 
              
                | TimEh 
 Replies: 16
 Views: 16634
 
 |  Forum: Q-Lab Hacking Department 
                   Posted: Fri Oct 30, 2009 3:40 am   Subject:
                  Mission Impossible | 
              
                | Could we have a "real" test? I could model a low-poly elevator, one that you could get inside, then see if it could move between two levels? 
 an elevator that has a door only on one side w ...
 | 
              
                |  Topic: Mission Impossible | 
              
                | TimEh 
 Replies: 16
 Views: 16634
 
 |  Forum: Q-Lab Hacking Department 
                   Posted: Tue Oct 27, 2009 7:35 pm   Subject:
                  Mission Impossible | 
              
                | in order to change bounding box you can use the new model editor and set the bounding box for tank object 
 ya thats what i did. and used the editor to null out the tri lists so its invis. But im cur ...
 | 
              
                |  Topic: Mission Impossible | 
              
                | TimEh 
 Replies: 16
 Views: 16634
 
 |  Forum: Q-Lab Hacking Department 
                   Posted: Tue Oct 27, 2009 9:26 am   Subject:
                  Mission Impossible | 
              
                | is it possible to walk over to either side? 
 i thought someone would wonder this. im pretty sure right at the beginning of the vid i strafe to either side of the platform showing that this is possib ...
 |