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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007
![007 007](templates/Cobalt/images/rank_4.gif)
![](http://i.imgur.com/a3k621J.png)
Joined: 29 Jan 2006 Posts: 1210 Location: USA ![](templates/Cobalt/images/spacer.gif) |
Posted: Sun Mar 11, 2007 12:40 am Post subject: [PJ64 EMULATOR MULTI] Jungle |
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After hours and days of placing objects, Jungle will soon be a great multiplayer level. Still working on it. Use the codes below in PJ64 for loading the stage:
Jungle
8002A8F7 0025
8103757A 58C4
8104531A 00ED
D002B523 0003
8104531A 0151
D002B523 0004
8104531A 01B5
80045343 0001
8104534C 0000
81045350 0000
81045354 0000
Download the complete ROM here (be patient ):
http://www.bigupload.com/d=F5190988 _________________ http://codelegends.proboards.com/ |
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Sun Mar 11, 2007 12:52 am Post subject: |
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Err, you should prob post the ips patch. Very easy to generate with setup editor! Or just release the setup file.
That said, I tried your level, very cool! Lots of plants Looking forward to the finished version. |
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MultiplayerX 007
![007 007](templates/Cobalt/images/rank_4.gif)
![](http://i.imgur.com/a3k621J.png)
Joined: 29 Jan 2006 Posts: 1210 Location: USA ![](templates/Cobalt/images/spacer.gif) |
Posted: Sun Mar 11, 2007 11:24 am Post subject: |
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yeah, I'll release the setup file too later on. oh hey, how the hell do you fix the jeeps and prime mover to where they don't appear like they're sinking in quicksand?!!!! ![Shocked](images/smiles/icon_eek.gif) _________________ http://codelegends.proboards.com/ |
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Sun Mar 11, 2007 11:34 am Post subject: |
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Modify their type to 28, then toggle the in-air flag and move them up. |
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MultiplayerX 007
![007 007](templates/Cobalt/images/rank_4.gif)
![](http://i.imgur.com/a3k621J.png)
Joined: 29 Jan 2006 Posts: 1210 Location: USA ![](templates/Cobalt/images/spacer.gif) |
Posted: Sun Mar 11, 2007 1:40 pm Post subject: |
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bingo. the cleanest way is to create a 00 object from scratch and change it's type to 28 aircraft, check mark In Air, preset X,Y,Z bounds then toggle it up about 2 ammo boxes thickness over the ground.
![](http://i14.photobucket.com/albums/a336/scottyspielbergwannabe/GOLDENEYE-1.jpg) _________________ http://codelegends.proboards.com/ |
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Sun Mar 11, 2007 1:56 pm Post subject: |
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Oops, was 28 aircraft or car? I meant to tell you the car one, that's 27. Well whatever works, I'd recommend changing it to 27 though. Also Preset X, Y, Z should have no effect on 00 presets/objects, but in air will allow you to bring it up. On 27xx presets that X to bounds will change the X size to the bounds specified in min/max, or in visual editor just how far you drag using horz arrow |
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Ryani Secret Agent
![Secret Agent Secret Agent](templates/Cobalt/images/rank_2.gif)
Joined: 23 Nov 2006 Posts: 204
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Posted: Mon Mar 12, 2007 8:14 pm Post subject: |
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Can I post it on my site? Can I post it on my site? Can I post it on my site? Full credit to you!! |
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MultiplayerX 007
![007 007](templates/Cobalt/images/rank_4.gif)
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Joined: 29 Jan 2006 Posts: 1210 Location: USA ![](templates/Cobalt/images/spacer.gif) |
Posted: Tue Mar 13, 2007 4:45 am Post subject: |
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aaaiiiieeeeeee....permission granted sir. (Scotty from Star Trek)
Ryani wrote: | Can I post it on my site? Can I post it on my site? Can I post it on my site? Full credit to you!! |
_________________ http://codelegends.proboards.com/ |
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