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moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
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Posted: Thu Apr 19, 2007 5:48 pm Post subject: want to port levels to goldeneye |
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I saw wrecks thread with porting perfect dark to goldeneye or vice versa, and I was playing around with the idea of doing that with super mario and goldeneye. How would I port levels, or create my own levels? _________________ -moonraker  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Apr 19, 2007 6:21 pm Post subject: |
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The first step is getting Mario levels to a model. You could maybe use nemu plugins to export models - otherwise you'll need to do the conversion yourself. After that we can talk. |
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moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
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Posted: Fri Apr 20, 2007 8:01 am Post subject: |
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Can I get a link to that exporter? I'll get right on it after that. And it would also be helpful to include zion kitty's citadel patch, because I cant find it on the rare witch project site. Thanks in advance  _________________ -moonraker  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Fri Apr 20, 2007 9:56 am Post subject: |
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Not sure what it's called, TR64? |
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moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
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Posted: Fri Apr 20, 2007 12:22 pm Post subject: |
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ok, I checked it out, but i'm not sure what to do. It appears to be an emulater and I do not see the way to export stuff into the .obj format. _________________ -moonraker  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Fri Apr 20, 2007 12:59 pm Post subject: |
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I have no idea, I think it exports to VRML? You'll need to poke around and find out, I haven't tried it myself. It eventually needs to get into .obj format. |
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moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
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Posted: Sat Apr 21, 2007 4:32 pm Post subject: |
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sounds like a wild goose chase. Ah well, I guess i better start figuring it out sooner then later. Thanks for all the help subdrag:D _________________ -moonraker  |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Mon Apr 23, 2007 8:51 am Post subject: |
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Well, you could pull the display lists and point tables directly from the object binaries (after decompressing them, of course) but the trouble is Mario64 uses a different type of ucode. All the commands are convertible, but different.
The same goes for Zelda, which is one I'm interested in. Anything using ucode 3 (or a variant) is feasible for a competant hacker. It might be a while before we see non-Rare stage ports though. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Mon Apr 23, 2007 9:08 am Post subject: |
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Does anyone out there use the same microcode as Goldeneye (besides PD)? Banjo is different. Zelda is different. etc. Maybe Blast Corps is worth looking at. |
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moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
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Posted: Tue Apr 24, 2007 3:08 pm Post subject: |
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dam, to bad i'm not a compitent hacker. Well, if I am to become one I need the information to get started. Anything I can check out to learn a conversion method for the code? I remember seeing a bianary for conversion from avi format to .mov I don't know if that would help at all. Anyways, I still need the citadel patch, or how to locate it. _________________ -moonraker  |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Tue Apr 24, 2007 3:25 pm Post subject: |
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omg i just had a grand idea on how to make the Citadel mission!! i was thinking to make it a level where you play as Bond and you fight side by side with Joanna Dark whose gone back in time to try to stop the birth of the Datadyne Corp. both MI6 and the Carrington Institute want the same group to be eliminated- The Battle Bastards. yes, thats right! two perfect agents fighting as one! my username signature isn't just for nothing. 007 + Joanna Dark = 00dark. however i would need to port Joanna Dark's character model over to GoldenEye somehow. then i would replace Natalia's image with Jo Dark's character image then assign action blocks and mission text to her. i wonder if this is possible? |
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moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
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Posted: Tue Apr 24, 2007 8:12 pm Post subject: |
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Yeah it's completely possible, you may want to pm subdrag, wreck or zion kitty they have been porting models and entire levels, so a character would n't be so hard.
I think that is an excellent idea 00dark! That would be the most awsome game of all time:D _________________ -moonraker  |
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