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Tutorials needed? Editor suggestions?
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SubDrag
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 PostPosted: Sat Jun 09, 2007 6:35 am    Post subject: Tutorials needed? Editor suggestions? Reply with quote Back to top

If there are any tutorials you want, please let me know.

Also I want any suggestions for the editor. UI tweaks?


Last edited by SubDrag on Sat Jun 09, 2007 8:28 am; edited 1 time in total
 
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ColdshadowX
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 PostPosted: Sat Jun 09, 2007 7:56 am    Post subject: Reply with quote Back to top

Porting and copy & pasting wall objects (such as towers,cabins, and statues) because the way I am doing it takes up to much clipping.
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 PostPosted: Sat Jun 09, 2007 7:57 am    Post subject: Reply with quote Back to top

There's really still no good way to move around rooms or copy them. Clipping doesn't come along with it, and it's not really do-able right now. That is a good suggestion to think about how to do it though, better. Let me know if you think of anything else.
 
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 PostPosted: Sat Jun 09, 2007 8:02 am    Post subject: Reply with quote Back to top

Um.. I have a good 2 tweaks to make to the editor.

-Make Objective Setting Easier. Such as one of the selections says "Set Objective Preset" then when you set it the objective thing comes up

-Also Path Presets(The green ones) settings.

Thats All

CSHX
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 PostPosted: Sat Jun 09, 2007 8:04 am    Post subject: Reply with quote Back to top

Quote:
-Also Path Presets(The green ones) settings.

What do you mean by that?

Hmm, set objective preset. That's a good suggestion. I think I could add a good chunk of objectives stuff in the visual menu.
 
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 PostPosted: Sat Jun 09, 2007 8:10 am    Post subject: Reply with quote Back to top

Viewing 16 Tags seems like it would be a good addition.
 
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ColdshadowX
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 PostPosted: Sat Jun 09, 2007 8:11 am    Post subject: Reply with quote Back to top

Yes...The Green Presets that you use for "sets" have a setting for "Insert Set Preset"
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 PostPosted: Sat Jun 09, 2007 8:24 am    Post subject: Reply with quote Back to top

You can't do that because it needs to be linked to other ones. So you insert a 00, then choose where to put it. I guess you could choose two holding shift then right click and insert set preset. Wouldn't mind drawing sprites for monitors, but not sure if capable right now.
 
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 PostPosted: Sat Jun 09, 2007 8:27 am    Post subject: Reply with quote Back to top

File -> New should prob give level choice, and warning about using it because of sets.
 
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 PostPosted: Sat Jun 09, 2007 8:28 am    Post subject: Reply with quote Back to top

ok..

The objectives thing would work alot better
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moonraker808
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 PostPosted: Sat Jun 09, 2007 9:36 am    Post subject: Reply with quote Back to top

An undo button would be so helpful it's not even funny and a redo button just in case.

EDIT: Oh, and I want to get snipers on high platforms to shoot below, how could I acheive this?
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 PostPosted: Sat Jun 09, 2007 10:24 pm    Post subject: Reply with quote Back to top

You can't. Limitation of GE. PD can prob do it. Undo I will try.
 
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 PostPosted: Sun Jun 10, 2007 8:44 am    Post subject: Reply with quote Back to top

I am just thinking that the mini guns in goldeneye can shoot from above, what if you switch a guard to the same preset?

Oh and one last thing for the editor.The bin Files should be recognized by the editor so that you can double click on the bin and it should open in the editor. Also when you are opening a file, the editor should replace the names of the origonal unedited levels just inside the editor to show what level is which when you are picking what level to edit. That would give a very professional touch to the editor.
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ColdshadowX
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 PostPosted: Sun Jun 10, 2007 10:03 am    Post subject: Reply with quote Back to top

Well..mine automatically does that. You just right click a bin file and click open with and scelect the editor
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 PostPosted: Sun Jun 10, 2007 10:08 am    Post subject: Reply with quote Back to top

Wait, does that seriously work? Because I never programmed it do that. I added dragging into the main window, does it pretend it's that?
 
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