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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sat Jun 23, 2007 2:10 pm Post subject: Sound in editor? |
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I was thinking today there's no sound. Would you be interested in it playing a sound, for example if you click an object, insert something, etc? If you are interested, please post a list of when you would want sound effects and if you have any suggestions. If it works (and is trivial), I'd prob also let you add your own, but only wav files. |
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moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
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Posted: Sat Jun 23, 2007 6:10 pm Post subject: |
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yeah it would be a fun addition to the editor, but of course you should be able to disable and enable it when you want to. _________________ -moonraker  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sat Jun 23, 2007 6:34 pm Post subject: |
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Yeah of course it could be disabled, but any ideas of what sounds for what actions? |
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ColdshadowX Secret Agent


Joined: 15 Apr 2007 Posts: 281 Location: Boston, MA  |
Posted: Sat Jun 23, 2007 7:20 pm Post subject: |
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Well when you choose the level..the levels song would play, and when you inserted objectives,tags,and paths, it would make a noise that sounded like a button being pressed or something.
00 objects,27 Objects,Inserting a preset(00 or 27) etc.. would be a console data load(kinda like a beeping noise) _________________ "I don't know how and I don't know when but my keys have found a way to lock my out agian." - Bishop Allen "Little Black Ache" |
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moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
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Posted: Sat Jun 23, 2007 7:23 pm Post subject: |
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yeah, when you place guards they should make grunts; or when you place objects it should be a noise of metal hitting metal or if it's a table then a sound of wood hitting the table ect. When you select bonds place it should be a very short sound clip of the bond theme song. _________________ -moonraker  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sat Jun 23, 2007 8:33 pm Post subject: |
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Those are good ideas. I'll see what I can do. I wanted to have mp3s playing in the background, but I couldn't find an mp3 library for C++. |
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moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
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Posted: Sat Jun 23, 2007 9:07 pm Post subject: |
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Sweet! Also why don't you just convert the .mp3's to .wav? It will increase the size though. _________________ -moonraker  |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Sun Jun 24, 2007 5:43 pm Post subject: |
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oh and when you delete something, it could be the sound of a nice, long, smelly, squeaky fart, with scratch and sniff added!  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Jun 24, 2007 9:58 pm Post subject: |
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Next version in a few days will have bg music!!! Midis of the GE levels. It is really nice!
Sounds should be there in a few days. So far I will do:
CString soundSelection;
CString soundDelete;
CString soundGuard;
CString sound00Preset;
CString sound27Preset;
CString sound00Object;
CString sound27Object;
CString soundSpecialInsert;
CString soundTag;
CString soundSoloStartPoint;
CString soundMultiStartPoint;
CString soundUndo;
CString soundRedo;
CString soundOpenVisualWindow;
CString soundClone;
Last edited by SubDrag on Mon Jun 25, 2007 9:24 pm; edited 1 time in total |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Mon Jun 25, 2007 7:42 pm Post subject: |
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I got mp3 background music working. |
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moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
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Posted: Mon Jun 25, 2007 8:47 pm Post subject: |
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sweet! When do you expect to release the latest version? _________________ -moonraker  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Mon Jun 25, 2007 8:52 pm Post subject: |
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I think in 3 days. I hope the sound doesn't lag too much, slow PCs should turn it off. |
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moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
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Posted: Mon Jun 25, 2007 11:09 pm Post subject: |
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great  _________________ -moonraker  |
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