 |
 |
 |
 |
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
 |
Posted: Sat Jul 14, 2007 9:00 pm Post subject: Jiggy Paradise |
 |
|
I made a fun little test map showing the progress Zoinkity and I have made on object conversions. Really cool, now that we can start to add objects, but nothing too complicated, or efficient.
http://www.goldeneyevault.com/viewfile.php?id=40
 |
|
|
|
|
|
 |
 |
 |
 |
 |
sticker Agent

Joined: 04 Feb 2007 Posts: 29
 |
Posted: Sun Jul 15, 2007 8:04 am Post subject: |
 |
|
it pick only once |
|
|
|
|
|
 |
 |
 |
 |
 |
moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
 |
Posted: Sun Jul 15, 2007 8:47 am Post subject: |
 |
|
holy S**t!!!!!! That is awsome! Major progress man that is so cool! _________________ -moonraker  |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
 |
Posted: Sun Jul 15, 2007 8:55 am Post subject: |
 |
|
You can pick up as many as you want now, but it only counts as 1, and ammo I guess. |
|
|
|
|
|
 |
 |
 |
 |
 |
The Extremist 007


Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada  |
|
|
|
|
|
 |
 |
 |
 |
 |
sticker Agent

Joined: 04 Feb 2007 Posts: 29
 |
Posted: Sun Jul 15, 2007 3:44 pm Post subject: |
 |
|
this object can be used to unlock a door by a puzzle XD |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
 |
Posted: Mon Jul 16, 2007 10:59 pm Post subject: |
 |
|
Exciting! It's more optimized, has textures, but I need to figure out transparency. |
|
|
|
|
|
 |
 |
 |
 |
 |
sticker Agent

Joined: 04 Feb 2007 Posts: 29
 |
Posted: Tue Jul 17, 2007 6:32 am Post subject: |
 |
|
what is that?!! |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
 |
Posted: Tue Jul 17, 2007 8:37 am Post subject: |
 |
|
It's the Stop N Swop egg. WIthout transparency on the ? mark. |
|
|
|
|
|
 |
 |
 |
 |
 |
moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
 |
Posted: Tue Jul 17, 2007 9:52 am Post subject: |
 |
|
wow that is crazy, it looks like an egg bomb. I think that if you look at the glass and study that object you will be able to figure out transperancy.
So did you manage to import that with the .ojb importer? _________________ -moonraker  |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
 |
Posted: Tue Jul 17, 2007 9:55 am Post subject: |
 |
|
It uses a new feature (unreleased) that convert .obj files to objects. It's still a heavy WIP. |
|
|
|
|
|
 |
 |
 |
 |
 |
Erevan Secret Agent


Joined: 04 Feb 2006 Posts: 336 Location: Saguenay, Canada  |
Posted: Tue Jul 17, 2007 10:04 am Post subject: |
 |
|
How did you've done the puzzle world and the golden egg. I never thought it was possible to do that! |
|
|
|
|
|
 |
 |
 |
 |
 |
moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
 |
Posted: Tue Jul 17, 2007 10:22 am Post subject: |
 |
|
That's great news! It seems that the goldeneye setup editor is nearing it's final completion! _________________ -moonraker  |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
 |
Posted: Tue Jul 17, 2007 11:18 am Post subject: |
 |
|
Levl Clipping  |
|
|
|
|
|
 |
 |
 |
 |
 |
moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
 |
Posted: Tue Jul 17, 2007 12:02 pm Post subject: |
 |
|
oh right... Good luck on that one. But still progress is being made! The .ojb converter is just the first part of the clipping right? _________________ -moonraker  |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |