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								| GE MASTER Site Admin
 
  
  
 Joined: 22 Nov 2005
 Posts: 893
 Location: Earth
 
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											|  Posted: Sun Oct 28, 2007 2:06 pm    Post subject: |    |  
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											| Okay, try this instead. Also, using 1964 with cheats, I highly recommend that you untick the box for using cheats. Then, once the game loads, just a first screen, then tick the use cheats box. It's a glitch in the emu with some gs codes. Trust me on that one. 1964 is a fast emulator so use it. 
 Okay, use this code for Cradle. Just enter that into the 1964 cheats and you should be good to play.
 
 8002B11D0092
 8002B11F0093
 8002B1270029
 8002B1230008
 802ADC8D0052
 802ADC8E0041
 802ADC8F0044
 802ADC90004C
 802ADC910045
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								| Samail Agent
 
  
 
 Joined: 28 Oct 2007
 Posts: 3
 Location: Earth, Canada
 
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											|  Posted: Sun Oct 28, 2007 8:59 pm    Post subject: |    |  
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											| Ah. Well thank you very much! (Fellow Canadian =) So what's the difference between that code and the one I used before? (If any)
 Too bad you don't die when falling off the bottom of the cradle. (Used no clipping)
 Also thanks for the info on the buggy cheat thing.
 
 That's some more knowledge and power to go along with my 007 rank in-game. More replay value!
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								| Ryani Secret Agent
 
  
 
 Joined: 23 Nov 2006
 Posts: 204
 
 
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											|  Posted: Sun Oct 28, 2007 9:16 pm    Post subject: |    |  
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											| may be AR codes? O-O |  |  
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								| Samail Agent
 
  
 
 Joined: 28 Oct 2007
 Posts: 3
 Location: Earth, Canada
 
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											|  Posted: Sun Oct 28, 2007 9:28 pm    Post subject: |    |  
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											| Nope. The page is named "Gameshark Codes". (Detstar and GoldenEye Forever.) _________________
 I reject your reality, and substitute my own.
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								| mcbrainlegend Agent
 
  
 
 Joined: 20 Oct 2007
 Posts: 79
 
 
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											|  Posted: Mon Oct 29, 2007 9:48 am    Post subject: |    |  
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											| does anyone have any hints on how to convert GS codes to AR codes? As i really want to play some of these great multiplayer levels, like the quad and the train, on my console that you guys have created! |  |  
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								| Ryani Secret Agent
 
  
 
 Joined: 23 Nov 2006
 Posts: 204
 
 
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											|  Posted: Thu Nov 01, 2007 11:45 pm    Post subject: |    |  
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											| I found a site somewhere.. i'll look for it.. |  |  
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								| mcbrainlegend Agent
 
  
 
 Joined: 20 Oct 2007
 Posts: 79
 
 
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											|  Posted: Fri Nov 02, 2007 6:13 am    Post subject: |    |  
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											| thanks man |  |  
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								| mcbrainlegend Agent
 
  
 
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 Posts: 79
 
 
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											|  Posted: Tue Jan 01, 2008 11:07 am    Post subject: |    |  
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											| I still love Stack and facility so im not too bothered about getting extra levels but i would love it if there was a way to get extra or custom mulitplayer guns like the phantom or the standard shotgun. I know its possible with gameshark I take it no one has any idea of any codes or if this is even possible with an action replay? |  |  
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								| SubDrag Administrator
 
  
 
 Joined: 16 Aug 2006
 Posts: 6189
 
 
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								| Ryani Secret Agent
 
  
 
 Joined: 23 Nov 2006
 Posts: 204
 
 
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											|  Posted: Tue Jan 01, 2008 4:18 pm    Post subject: |    |  
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											| Sorry dude i got my weapon mods from ARHQ before it went bye bye. damn that was a long time ago.. 
 Then I threw out the sheets.
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								| mcbrainlegend Agent
 
  
 
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 Posts: 79
 
 
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											|  Posted: Fri Jan 04, 2008 11:15 am    Post subject: |    |  
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											| 
 nah i use an action replay man, thanks anyway
 
 and thanks anyway ryani, no worries
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								| zoinkity 007
 
  
  
 Joined: 24 Nov 2005
 Posts: 1740
 
 
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											|  Posted: Fri Jan 04, 2008 5:45 pm    Post subject: |    |  
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											| PaD made an editor for both NTSC and PAL. 
 There are a couple ways to convert codes, but it really depends what you're converting as to how to do it.  Depending what memory range it falls into is how big a hassle it is.  I don't have most of it on-hand at the moment, but I'll try to find the docs and post a complete porting list one day.
 _________________
 (\_/) Beware
 (O.o)   ze
 (> <)      Hoppentruppen!
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								| mcbrainlegend Agent
 
  
 
 Joined: 20 Oct 2007
 Posts: 79
 
 
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											|  Posted: Sat Jan 05, 2008 9:02 am    Post subject: |    |  
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											|  	  | zoinkity wrote: |  	  | PaD made an editor for both NTSC and PAL. 
 There are a couple ways to convert codes, but it really depends what you're converting as to how to do it.  Depending what memory range it falls into is how big a hassle it is.  I don't have most of it on-hand at the moment, but I'll try to find the docs and post a complete porting list one day.
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 Oh right i see, that sounds quite good.
 
 I did find something on detstar on how to convert codes but it was very specific to a very limited number of codes and it seemed to be endless lines to work out. Still, if anyone does stumble across a way to do it one day then please let me know!
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								| zoinkity 007
 
  
  
 Joined: 24 Nov 2005
 Posts: 1740
 
 
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											|  Posted: Sun Jan 06, 2008 5:50 pm    Post subject: |    |  
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											| Anything affecting a stage setup is a simple couple lines you add, offsetting memory so the codes are in the same place on both NTSC and PAL.  Krijy made it a long time back. 
 Codes before a certain range can all be converted using a stock value, but prior to that is a little trickier.  I'm still trying to find the full conversion factor list.  It's someplace in all these docs...
 _________________
 (\_/) Beware
 (O.o)   ze
 (> <)      Hoppentruppen!
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