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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Wed Jan 16, 2008 5:34 pm Post subject: |
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This thing is A GOLD MINE. The weird thing in Aztec had screens!!! Looks like a table! So many beta Bond images on consoles, fog, is that a downward facing light in Bunker jail? Missing glass facility. I feel like many more shadows? |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Jan 16, 2008 11:54 pm Post subject: |
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Awesome. I love the spotlights in Silo and Bunker II, I wonder why they were cut? Maybe they thought the dithering looked bad but I don't mind it at all. |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Fri Jan 18, 2008 10:39 am Post subject: |
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I wonder why these pictures were only released recently? |
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ColdshadowX Secret Agent


Joined: 15 Apr 2007 Posts: 281 Location: Boston, MA  |
Posted: Fri Jan 18, 2008 12:33 pm Post subject: |
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For the tenth anniversary of Goldeneye I think the two guys(Duncan Botwood and Mark Edwards) donated the screen shots.
Both The Beta page
and the regular page feature beta screen shots _________________ "I don't know how and I don't know when but my keys have found a way to lock my out agian." - Bishop Allen "Little Black Ache" |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Fri Jan 18, 2008 5:36 pm Post subject: |
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There must be a few Beta GE carts left then...but these Beta shots are very cool! |
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Luchador Agent

Joined: 10 Oct 2006 Posts: 5
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Posted: Fri Jan 18, 2008 9:44 pm Post subject: |
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Did anyone notice the beta grenade launcher? I've never seen that before! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sat Jan 19, 2008 6:19 am Post subject: |
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Whoa!!! I hadn't noticed that before! It looks like sort of like the auto shotgun, but it's a gl. I should make a page that has every screenshot and shows every difference. |
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ColdshadowX Secret Agent


Joined: 15 Apr 2007 Posts: 281 Location: Boston, MA  |
Posted: Sat Jan 19, 2008 6:46 am Post subject: |
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Check this image out
thanks to Internet Archive i went to Rareware.com and looked at a 1998 page where linked to nintendo.
There it showed the picture. if you look in the left hand corner of the picture in the screenshot it self you can see level editing tools
I guess we now how rareware did it now! _________________ "I don't know how and I don't know when but my keys have found a way to lock my out agian." - Bishop Allen "Little Black Ache" |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Sat Jan 19, 2008 8:32 am Post subject: |
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Hmm... Well, from a hacking standpoint, they probably had to cut the lights in Silo because as it is that stage just barely runs. It blacks out in solo if you use run fast enough.
Archives it was probably the same issue. When they added multiplayer the lights were just a little too much. If you notice, in the BZ on four player you'll get blackouts moving between rooms.
Bunker II was probably the same deal, but it does seem silly concidering there's only a few in there. Funny that though. In all these places, they removed the hanging light models but retained the lighting on the clipping map and model.
Hmm... If you've ever looked through the images you'll find the cords for the hanging lights, and each image has a frayed wiring image at the end. Part of the reason may be they couldn't come up with a good way to destroy them or it just looked really tacky. They're neat though. It would be cool to add them back in some day.
Egypt does have very think fog, but you can't notice it easily since it is nearly black. If you set the fog values to white or nearly so, you can probably replicate the image.
Same goes for Statue. The fog in there is about the color of Temple's fog - a light grey with a gradual shift into darkness. Chances are they tinkered with a lot of fog colors until they settled on their final choices.
I'm very, very glad the grenade launcher was changed. Oh! You probably can't see it very well in those images since they're fairly dark, but if you look at the beta KF7, the texture is not aligned properly to the model.
Lots of cool stuff in there. Too bad they didn't plop up a bunch of tazer and old rocket launcher pics. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sat Jan 19, 2008 10:22 am Post subject: |
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Beta Comparisons
I've started a comparison page (a pdf for download's sizes sake). There's so many great little changes here. I personally am sad to lose all that cool hanging lighting! And some very interesting other things. Take a look, please help me add to it
BMW - let me know if it's taxing your server too much. |
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Luchador Agent

Joined: 10 Oct 2006 Posts: 5
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Posted: Sat Jan 19, 2008 11:27 am Post subject: |
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Nice work. In one of your caverns screenshots you were asking where it was The closest I could find was right here: http://img232.imageshack.us/my.php?image=luchador0001kz4.jpg
It's in the room after you run up the spiral ramp of the gigantic cavern. Looks like the floor texture was changed and perhaps the space used to be wider. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sat Jan 19, 2008 1:35 pm Post subject: |
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Thanks for the info, I updated it. Any other updates please let me know! |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Jan 19, 2008 6:21 pm Post subject: |
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Something I noticed in one of the Caverns shots:
The walkway leading to the room with the lockers and the shortcut cave is missing. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sat Jan 19, 2008 6:34 pm Post subject: |
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What does it look like now? |
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