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BillyGlenn Agent


Joined: 28 Jan 2008 Posts: 58
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Posted: Fri Feb 22, 2008 11:30 am Post subject: |
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i saw that you are able to get all half life 1 levels for hammer.
just thinking about playing black mesa facility as a multiplayer map in goldeneye  |
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ColdshadowX Secret Agent


Joined: 15 Apr 2007 Posts: 281 Location: Boston, MA  |
Posted: Sun Feb 24, 2008 2:02 pm Post subject: |
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i am confused here. I cannot get the textures to come out!! What did i do wrong? _________________ "I don't know how and I don't know when but my keys have found a way to lock my out agian." - Bishop Allen "Little Black Ache" |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Feb 24, 2008 2:41 pm Post subject: |
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Did you do Save as Project, then Load as Project? |
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ColdshadowX Secret Agent


Joined: 15 Apr 2007 Posts: 281 Location: Boston, MA  |
Posted: Sun Feb 24, 2008 3:59 pm Post subject: |
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Edit: um..I can't seem to figure it out? Do i "export as a map" or just "save as"? _________________ "I don't know how and I don't know when but my keys have found a way to lock my out agian." - Bishop Allen "Little Black Ache" |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Feb 24, 2008 7:40 pm Post subject: |
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Well, I've got my first map in the works. I'm extremely new to this, so I can't say how well this is going to turn out. All I'll say is that it has a temple theme...  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Feb 24, 2008 7:47 pm Post subject: |
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File -> Save as Project. File -> Open Project. Pick same one and open. Make sure the ROM you saved using was the one you put the textures in. |
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ColdshadowX Secret Agent


Joined: 15 Apr 2007 Posts: 281 Location: Boston, MA  |
Posted: Fri Feb 29, 2008 6:54 pm Post subject: |
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Ohhh..Do I need the new version of the editor or anything? _________________ "I don't know how and I don't know when but my keys have found a way to lock my out agian." - Bishop Allen "Little Black Ache" |
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BillyGlenn Agent


Joined: 28 Jan 2008 Posts: 58
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Posted: Wed Mar 12, 2008 2:51 pm Post subject: |
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i´m still working on that obj to map thing to import original maps into hammer.
I got the textures working but it takes very long because i need to rename every single texture and than convert them into a wad file.
All in all i need 5 tools to get textures working in hammer
- ge editor (to export the maps to .obj)
- irfan view (to change the bitmaps into jpg)
- wally (to create wad files out of them)
- milkshape3d (to convert obj to map)
- hammer (to import and change them)
not very user friendly
Update:
Finally!
I didn´t retextured it. Every Texture and their places are from the original game.
just the placements seems to be wrong but this should be fixed soon |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Mar 13, 2008 2:06 pm Post subject: |
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That's looking really cool, man.
I can't wait to see more stages in Hammer.
Fantastic job getting it all going.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Mar 13, 2008 3:05 pm Post subject: |
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Looks great! The placements of what are wrong? Rooms or textures? Can the process be automated? |
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BillyGlenn Agent


Joined: 28 Jan 2008 Posts: 58
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Posted: Thu Mar 13, 2008 3:13 pm Post subject: |
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i hope you understand what i mean. the textures aren´t at the right position.
Quote: | Can the process be automated? |
maybe. Is there a possibility to change the the ge editor texture format?
After i export a map to a obj i get the texures in bmp format. It would be much easier with jpg. Because i need to convert the bitmap to jpg and also need to change the mtl file to use in wally. The names are also a problem.
Wally only accept short file names but the texture names a very long. Maybe you could change it to just 1-3000. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Mar 13, 2008 4:07 pm Post subject: |
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oh hmm, I'll see if I can get some version out to you that does it easier. Jpg probably won't happen, but at least they'll be shorter names. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Fri Mar 14, 2008 2:07 am Post subject: |
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Wally also works with 256 color bitmaps.
Nice work BillyGlenn. It looks like the texture alignment and/or scaling isn't getting preserved, might have to do that by hand if there's no way to automate it. |
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BillyGlenn Agent


Joined: 28 Jan 2008 Posts: 58
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Posted: Fri Mar 14, 2008 9:08 am Post subject: |
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yes right. Hammer set all texture alignment and scaling to default 1.0.
I´m still not sure why this happen. if i look at the same map file with crafty there are no textures at all |
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Captin.Frosty Agent


Joined: 24 Feb 2007 Posts: 108 Location: A cold dark basmenet..  |
Posted: Sun Apr 13, 2008 11:56 am Post subject: |
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How do you make texures appear? I tried everything!! AND IT COMES OUT WIREFRAME _________________
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