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Jac6 Agent


Joined: 29 Apr 2007 Posts: 98
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Posted: Sun Apr 13, 2008 2:56 pm Post subject: Beta KF7 ? [REQ] |
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Is there a code for the beta KF7? _________________ i am back. |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Sun Apr 13, 2008 2:58 pm Post subject: |
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Sadly, the beta KF7's image does not exist in the final game in any shape or form. It looks far better than the one used in the final version, in my opinion. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1730
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Posted: Sun Apr 13, 2008 6:45 pm Post subject: |
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You could retexture the thing fairly well though. That should tide you over for a while.
Use the sides of the collectable and replace the normal 'rounded' texture with it. If you look carefully at the beta pics, the original texturing was skewed. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Captin.Frosty Agent


Joined: 24 Feb 2007 Posts: 108 Location: A cold dark basmenet..  |
Posted: Sun Apr 13, 2008 7:23 pm Post subject: Could We? |
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I think we probably could. In all means if we get a clear picture of the Beta Ak47 in a picture we could possibly do it.
It is a short chance..but it could be done  _________________
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Apr 13, 2008 8:56 pm Post subject: Re: Could We? |
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Captin.Frosty wrote: | I think we probably could. In all means if we get a clear picture of the Beta Ak47 in a picture we could possibly do it.
It is a short chance..but it could be done  |
The clearest we'll ever get, considering they (probably) came straight from Rare's press kits. It's not all that different from the final KF7, as zoinkity said you could probably retexture the existing one and get something similar. The AK47 is a little boxier than the KF7 and has a few other minor changes. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon Apr 14, 2008 4:36 am Post subject: |
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We could try at least turning the black texture into that one here. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1730
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Posted: Mon Apr 14, 2008 6:46 am Post subject: |
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The side textures still exist. They're used by a few weapons in fact. Can't remember the ID. I'd try it myself, except for some computer problems at the moment... _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Captin.Frosty Agent


Joined: 24 Feb 2007 Posts: 108 Location: A cold dark basmenet..  |
Posted: Sun Apr 20, 2008 2:59 pm Post subject: |
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As anyone started work on this yet.
I am trying to locate all of the beta gun shots right now, so when I find the one from the promo. I will post the number. |
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Jac6 Agent


Joined: 29 Apr 2007 Posts: 98
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Posted: Sat Apr 26, 2008 6:55 am Post subject: |
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So will we be able to use this _________________ i am back. |
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Captin.Frosty Agent


Joined: 24 Feb 2007 Posts: 108 Location: A cold dark basmenet..  |
Posted: Sat May 03, 2008 4:02 pm Post subject: |
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Sorry kid there is a worse chance of me finding the textures then remembering my shootersforever.com password.
This is a failed attempt. I don't mean a screenshot, I mean the Gun cannot be re-created for reason. Rare wanted the gun out and thats what they did, they took it out. The texture images are largley scattered now and the right side textures and even design is gone.
Sorry Jac6, it just can;t be done |
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DELETED Guest
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Posted: Mon May 05, 2008 9:30 pm Post subject: |
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DELETED |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1730
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Posted: Tue May 06, 2008 7:39 am Post subject: |
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Use the texture from the size of the kf7 pickup. That should fit fairly well. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Tue May 06, 2008 12:23 pm Post subject: |
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Scorpion wrote: | I am currently working on a way to import a DK64 level to GE. I'm sure it can be done, we may not have that "knowledge" yet. But we grow smarter each second. |
Which one(s) are you thinking? I think Angry Aztec would be a pretty good one:D (Although it might simple be too big...) |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1730
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Posted: Tue May 06, 2008 7:16 pm Post subject: |
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Does that use the same ucode as the Zelda series? If so, the combiner modes will need a terrible amount of tweaking to convert directly over. Most of the code works, but the combiner in GE has a few default settings and a couple features won't work or break others. The result will either look really weird or mess up rgba merging, making the whole thing look lit by a flashlight.
Just a warning. You'll have to look at those. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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DELETED Guest
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Posted: Tue May 06, 2008 7:45 pm Post subject: |
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DELETED |
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