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All Bonds Faces
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Kode-Z
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Location: London, England

 PostPosted: Sat Mar 29, 2008 6:29 am    Post subject: Reply with quote Back to top

SubDrag wrote:
I feel like Connery's neck is too high.


I believe it's to do with the suit. (I injected the tux in the scientist labcoat slot).
 
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SubDrag
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 PostPosted: Sat Mar 29, 2008 6:35 am    Post subject: Reply with quote Back to top

Have you tried Zoinkity's suit pack as a basis for the suits?

http://www.goldeneyevault.com/viewfile.php?id=22
 
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Kode-Z
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 PostPosted: Sat Mar 29, 2008 6:47 am    Post subject: Reply with quote Back to top

The pic was taken months ago, and I just wanted to quickly see how accurate the faces looked in-game. With Connery, I was curious to see if it looked similar to that of the one in the GE manual. I changed the images of the scientists uniform to that of the white tux, hence the long neck!

I have tried it with zoinkity's pack, put haven't taken a pic of it yet.
 
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Tigerpaw28
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Joined: 28 Jan 2008
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 PostPosted: Sat Mar 29, 2008 10:05 pm    Post subject: Reply with quote Back to top

I was the one working on this actually. Hadn't given up on it, merely got sidetracked with my grandmother's birthday party and SSBB. I started working on the original textures but hadn't got too far. I think I have Moore pretty close but that's about it.

Kode-Z, your Dalton's pretty good, but the head on Connery seems too narrow to me. I had trouble with zoinkity's revised Connery head, let alone the original texture, so that could be a challenge. I'll put some pics up of what I currently have tomorrow.
 
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Kode-Z
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 PostPosted: Sun Mar 30, 2008 8:56 am    Post subject: Reply with quote Back to top

Tigerpaw28 wrote:
Kode-Z, your Dalton's pretty good, but the head on Connery seems too narrow to me.


If I remember right, the game was set to 16:9, and I took the pic with the PJ64 screen as 4:3.

Your Moore was fantastic, Tigerpaw! Very Happy
 
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Tigerpaw28
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 PostPosted: Fri Apr 04, 2008 3:51 pm    Post subject: Reply with quote Back to top

Sorry about taking so long with this, but this is where I got with mapping the original face textures:



I need to do some serious adjusting to get the textures to line-up but I think the heads will work well in terms of shape.

Kode-Z wrote:

Your Moore was fantastic, Tigerpaw! Very Happy


The first one did turn out pretty good but that was using updated textures from Rune and Zoinkity's map pack. Surprisingly, that one didn't require any image modification (other than color adjustment) to make things match.
 
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Kode-Z
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 PostPosted: Sat Apr 05, 2008 1:52 pm    Post subject: Reply with quote Back to top

Once again, Moore looks great!

The others are coming on nicely.
 
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Dragonsbrethren
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 PostPosted: Sat Apr 05, 2008 3:29 pm    Post subject: Reply with quote Back to top

Moore in P1's screen looks almost perfect. Dalton looks like his head might be a bit too big once you get the side textures in place though. Connery looks like he'll be good too.
 
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Tigerpaw28
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 PostPosted: Sat Apr 05, 2008 4:15 pm    Post subject: Reply with quote Back to top

Bear in mind guys, that these need the noses aligned too. So the hairline, eyes and and all that will be moving up.
 
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griff_ted_alliaz
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Joined: 27 Nov 2007
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 PostPosted: Wed Apr 30, 2008 10:03 am    Post subject: Reply with quote Back to top

Do you plan on releasing these soon? Professional-looking Bond models are the holy grail and yours are the closest I've seen. Don't give up just because someone else got them out there sooner. Competition just raises the bar. Post some more screenshots if you got em.
 
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