 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Sun Jun 29, 2008 3:35 pm Post subject: [Temporarily Dead] Custom Hammer Editor Map - Submarine |
 |
|
So I had this idea a few months back, when I was watching Austin Powers 3. It was during the Dr. Evil's Submarine scene, when Austin is shooting at Goldmember. Long story short, all the guns reminded me of Goldeneye. I thought to myself,"This looks like a great environment to play Goldeneye in!" So I whipped up some crude drawings of a Dr. Evil based Submarine. Last week, I dusted off the dust of the ol' Hammer Editor, and I got to work. I had it all set up from when I just wanted to experiment with stuff already. I constructed the main geometry of the level, which took me about 4-5 hours. (I'm new to this stuff, okay? ). Then I checked for ANY holes in the map, which took a bit (There were a lot) Afterwards, I textured the map. Here's a few screenies of what I've got....

Last edited by flopperr999 on Sun Aug 10, 2008 12:07 pm; edited 1 time in total |
|
|
|
|
|
 |
 |
 |
 |
 |
GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Sun Jun 29, 2008 3:56 pm Post subject: |
 |
|
Great so far! I have a question though: is this going a mission or a multi level? |
|
|
|
|
|
 |
 |
 |
 |
 |
flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Sun Jun 29, 2008 3:59 pm Post subject: |
 |
|
When I first thought of the idea, I figured it to be a solo. Then, during the process of building it, I sort of changed my mind to Multiplayer. I'm sure I could make a quick mission out of it, but I really think It'd be best as Multiplayer. This one will definetly be included in my patch for an entirely new game..... http://shootersforever.com/forums_message_boards/viewtopic.php?t=2946 |
|
|
|
|
|
 |
 |
 |
 |
 |
Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Sun Jun 29, 2008 4:07 pm Post subject: |
 |
|
Looks great!
Looks like it will be a lot of fun! |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
 |
Posted: Sun Jun 29, 2008 4:13 pm Post subject: |
 |
|
Looks spectacular! Seems like it could be a great solo mission to be. |
|
|
|
|
|
 |
 |
 |
 |
 |
GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Sun Jun 29, 2008 4:20 pm Post subject: |
 |
|
It's both; I'm intrigued! You know, we could definitely use a new mission right about now, considering I released the latest one almost 3 months ago.  |
|
|
|
|
|
 |
 |
 |
 |
 |
flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Sun Jun 29, 2008 4:22 pm Post subject: |
 |
|
I think the map would be great both ways, but right now, I'd like to make a multiplayer out of it. Then I'll make some sort of quick mission, similar to the office or something.... |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
 |
Posted: Sun Jun 29, 2008 4:23 pm Post subject: |
 |
|
BTW - ladders don't really work in multi. You can't see other players on there, they warp top to bottom. |
|
|
|
|
|
 |
 |
 |
 |
 |
flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Sun Jun 29, 2008 4:27 pm Post subject: |
 |
|
I figured something like that would happen, but I built some ramps/stairs prior to ladders, but they just didnt look right at all. Plus, there isnt really any room for stairs/ramps for where the others are (In the screenshots, I believe you can only see one ladder. There are a few more...) |
|
|
|
|
|
 |
 |
 |
 |
 |
Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
 |
Posted: Sun Jun 29, 2008 4:54 pm Post subject: |
 |
|
I'm curious, how steep can a ramp be in Goldeneye before you can't walk up it anymore? Is there any limit? If not, one could make a very steep ramp just in front of a ladder so it would still look like you were climbing it, but it wouldn't suffer from any of the problem actual ladders do. |
|
|
|
|
|
 |
 |
 |
 |
 |
connery as bond Secret Agent


Joined: 21 Jun 2007 Posts: 340
 |
Posted: Sun Jun 29, 2008 5:42 pm Post subject: |
 |
|
The guard tower thingy in the first picture is sweet and the third picture is amazing.
Reminds me of Citadel with all the wierd wall things. |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
 |
Posted: Mon Jun 30, 2008 4:32 am Post subject: |
 |
|
You might be able to do a ramp, not sure how slanted it has to be to walk up. Just make sure you can't fall through to a different room tile, weird things can happen. |
|
|
|
|
|
 |
 |
 |
 |
 |
DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Mon Jun 30, 2008 12:40 pm Post subject: |
 |
|
wow that's amazing!  |
|
|
|
|
|
 |
 |
 |
 |
 |
GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Mon Jun 30, 2008 8:39 pm Post subject: |
 |
|
flopperr, you've motivated me enough to try the Hammer Editor and make a level of my own! Too bad I can't download it right now (site is down).
Anyway, I can't wait to play this! I like the Complex look!  |
|
|
|
|
|
 |
 |
 |
 |
 |
flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Tue Jul 01, 2008 5:23 am Post subject: |
 |
|
Great!! The more Hammer levels being created, the better! This is also MY first serious hammer project, and more are definetly on the way! |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |