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Depot Window Blinds AND Depot MP release

 
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bmw
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Joined: 04 Jan 2006
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Location: Michigan

 PostPosted: Sun Aug 10, 2008 5:58 pm    Post subject: Depot Window Blinds AND Depot MP release Reply with quote Back to top

Some of you may remember my depot backzone hack from a while back.

One of the things that always bugged me was that the windows in the upper rooms have blinds covering them up. However, thanks to help from wreck and subdrag, I have manged to get rid of the blinds altogether, leaving just a window. Now it will be possible to shoot your opponent from upstairs through those 2 upper windows. This will eventually be implemented into my multiplayer backzone pak.



Last edited by bmw on Tue Aug 12, 2008 7:17 pm; edited 1 time in total
 
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SubDrag
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 PostPosted: Sun Aug 10, 2008 6:05 pm    Post subject: Reply with quote Back to top

That's a cool idea. Did you move the vertices to out of level locations or how'd you do it?
 
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Wreck
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 PostPosted: Sun Aug 10, 2008 6:05 pm    Post subject: Reply with quote Back to top

Very nice! Smile
I remember you asking me about those blinds back during the development of your original Depot Backzone. That'll open up a whole new way of playing, that's for sure. I look forward to seeing the finished version when it's released.
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bmw
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Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Sun Aug 10, 2008 6:29 pm    Post subject: Reply with quote Back to top

I used the coloration tool on your beta editor to color the triangles I wanted to delete to full brightness. That made it MUCH easier to locate the proper triangles from within the hex ediotr, just scrolled down til I found FF FF FF FF entries.

From there I just changed the y-coord values to values outside of the bounds of the original verticies, effectively making them disappear.

I had to do it to 2 rooms because it actually existed in both the inner and the outer room. Luckily, the original window was still in place, crammed in between the 2 blinds textures. So there's not just a hole there.

I may use this method in the train (not the depot train, but rather the train mp level) to open up a few "windows" to the outside.


Last edited by bmw on Sun Aug 10, 2008 6:31 pm; edited 1 time in total
 
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bmw
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Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Sun Aug 10, 2008 6:31 pm    Post subject: Reply with quote Back to top

Wreck wrote:
Very nice! Smile
I remember you asking me about those blinds back during the development of your original Depot Backzone. That'll open up a whole new way of playing, that's for sure. I look forward to seeing the finished version when it's released.


I know I'm gonna have to delete room (I believe its 33) and revert back to the gameshark version. Its just too much drain for the framerates.

I will also clip the area across the tracks and behind the train.

EDIT - in game screenshot.....the only problem is that the window frame is not visible from the inside. Not a big deal, IMO, as the solution to fix this would require additional secondary textures to be added to the upstairs room - this would be rather complicated to pull off and probably not worth the effort. Anyways....

 
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bmw
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Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Tue Aug 12, 2008 7:23 pm    Post subject: Reply with quote Back to top

Alrighty, here is what will hopefully be the final release for the first of 12 levels in what will eventually be my entirely revamped multiplayer pak.

I hope to get the Aztec Midzone added to this soon because its essentially completed as well.

DEPOT BACKZONE
-Removed blinds upstairs
-Brightened up upstairs room via RGB coloring
-Removed furthest room outdoors from previous mp pak version
-Removed fuel drums and Jeep from previous mp pak version (for framerate improvement)
-Clipped area behind train and across tracks
-Fixed a few visibility issues (getting the train outer shell to appear properly was a royal pain)
-Shortened time doors are open (for framerate improvement)

http://goldeneyehacks.com/multiplayerv8.ips

Select Depot from the main menu (many of the levels from my old mp pak are still selectable too, those are subject to change).


Last edited by bmw on Wed Aug 13, 2008 6:50 pm; edited 1 time in total
 
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Wreck
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 PostPosted: Tue Aug 12, 2008 7:33 pm    Post subject: Reply with quote Back to top

There's probably a way to get your window textures to be double-sided, much like a railing or lamp. You'd just have to make the change to your indice file. I could give it a looksee, if you'd like.
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