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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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doctornull Agent

Joined: 18 Mar 2006 Posts: 75
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Posted: Thu Mar 30, 2006 5:50 am Post subject: |
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Why is everyone so sure that goldeneye will be on the rev, has it been confiremed by anyone or something? Ive been hearing from some people that the rev is only going to let you download games made by nintendo. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Thu Mar 30, 2006 5:57 am Post subject: |
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Nobody is absolutely sure that it's going to be available. But if Nintendo wants a good catalogue of downloadable games from their past consoles, they'd be smart to choose their most popular. Besides, they are now planning to include both Sega Genesis and Turbo Grafx games. GoldenEye was released as a Nintedo64 title, which leads me to believe that they still have the rights to use it. |
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doctornull Agent

Joined: 18 Mar 2006 Posts: 75
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Posted: Thu Mar 30, 2006 5:59 am Post subject: |
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Cool, did you say that chemlab was a mod of the Damn, have you released these codes? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Thu Mar 30, 2006 6:06 am Post subject: |
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Chemlab was, like The Quad, a modified version of the Facility multiplayer. However, last time I tried starting the in-progress stage, it kept crashing. I'm not sure what was causing the problem, so I stopped working on it all together. It was never anything hugely exciting, just the lab areas of the level complete with the tables. Perhaps I'll try it again, but it probably isn't worth it. |
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kcghost Hacker


Joined: 18 Jan 2006 Posts: 551
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Posted: Thu Mar 30, 2006 8:22 am Post subject: |
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I just thought of this, If you post The Quad code, I can probrobly troubleshoot it much easier than on console with 1964. I can narrow down what part is crashing it, as long as its a consistent crash. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Thu Aug 21, 2008 4:05 pm Post subject: |
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I dislike bringing back old threads, but GE Master brought up the Chemlab recently in a conversation we were having while testing out my map pack. He wondered what ever happened to it, and if I had any intentions on finishing it. Now, I know that BMW has since created his own multiplayer map inside the Facility's lab area, but there's always room for other takes on it...
So, do you think I should pick up where I left off on the Chemlab? _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1369 Location: Michigan  |
Posted: Thu Aug 21, 2008 7:21 pm Post subject: |
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This is actually on the top of my priority list after I finish the train. I do have it in my mp pak, but I have way more glass than in the gameshark version and its affecting framerates badly. So I'll probably scale it back to something similar to what was in the gameshark version because that ran quite well.
I am curious though what you had in mind for that area. Aside from expanding the front boundary a bit further back to maybe add the stairway area to the map, I don't really know what else you could do to an area like this. |
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DELETED Guest
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Posted: Fri Aug 29, 2008 9:50 pm Post subject: |
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DELETED |
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