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Homemade wads?
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bmw
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Joined: 04 Jan 2006
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Location: Michigan

 PostPosted: Fri Sep 05, 2008 7:32 pm    Post subject: Reply with quote Back to top

Quote:
I believe it improves overall quality?


Basically, yes - by using the original rom image instead of the one converted to a 256-color bitmap. If you look at the final textures file, you will see it always points to a preset, just that when you append images to the rom, it points to those instead.

To subdrag or anybody else who knows this - what exactly IS the image format of the images in the original rom anyways? Are they 256-color bitmaps? If so, why do we lose color when converting one from the wad to a 256-color image? Or are they .gif images?
 
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GERage
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Joined: 18 Nov 2007
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 PostPosted: Fri Sep 05, 2008 8:05 pm    Post subject: Reply with quote Back to top

I know they're 24-bit.
 
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SubDrag
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Posts: 6179

 PostPosted: Sat Sep 06, 2008 5:23 am    Post subject: Reply with quote Back to top

There are a lot of types. Most of the color ones (what I import) are 4-bit or 8-bit paletted images (16-color or 256-color). However, some of the greyscale can vary, from 4-bit, 8-bit, and 16-bit. Also, there is raw RGBA 32-bit but it is very rare.
 
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