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action blocks detect diff players

 
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ryanoasis
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Joined: 26 Dec 2007
Posts: 28

 PostPosted: Thu Sep 11, 2008 8:26 pm    Post subject: action blocks detect diff players Reply with quote Back to top

I have been just getting into action blocks.

I have got the warp bond to work and by doing so have been learning how action blocks work in general.

I have read the first tutorial and skimmed the second but the best way for me has been just doing it and seeing how it worked.

Is there anyway to differentiate players in multi when referenced in action blocks?

Guard ID's . F8 is bond but bond is every player in multi? Or are there other choices. I have basically been guessing and trying out different options.

Is this even feasible?

Thanks all.
 
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TAKA Michinoku9.1
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Joined: 22 Jun 2008
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Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Fri Sep 12, 2008 3:00 am    Post subject: Reply with quote Back to top

are you trying to make a co-op level or multi level because multi player levels dont use action blocks
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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SubDrag
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Joined: 16 Aug 2006
Posts: 6173

 PostPosted: Fri Sep 12, 2008 5:00 am    Post subject: Reply with quote Back to top

Install Zoinkity's help:
http://www.goldeneyevault.com/files/tools/setupeditorhelp/gehelp.exe

Click on Spy Who Loved Me, tells all about co-op and action blocks.
 
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ryanoasis
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Joined: 26 Dec 2007
Posts: 28

 PostPosted: Fri Sep 12, 2008 5:43 pm    Post subject: Reply with quote Back to top

Thanks for the link.

I figured that multiplayer wouldn't work with a lot of them.

Am I not supposed to use them in multiplayer?

As far as I have tested some of the action blocks do work in multi.

I'm a little confused.

I have skimmed through the help files and it looks like I will find good stuff in there but it does say it is missing actor and player specific types.

But I don't me to sound ungrateful. Thanks.
 
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TAKA Michinoku9.1
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Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Fri Sep 12, 2008 6:03 pm    Post subject: Reply with quote Back to top

Multi-player cant use any action blocks
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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ryanoasis
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Joined: 26 Dec 2007
Posts: 28

 PostPosted: Fri Sep 12, 2008 6:13 pm    Post subject: okay... Reply with quote Back to top

apparently it CAN.

so im going to play it and see what else i can do.
 
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SubDrag
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 PostPosted: Fri Sep 12, 2008 6:13 pm    Post subject: Reply with quote Back to top

Actually it can! Just some actions don't work the same or don't work, but many do.
 
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