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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Sat Sep 20, 2008 5:26 pm Post subject: Splitting an .obj into rooms |
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How do I go about doing this? I need to split the Halo maps I'm doing, and was wondering if anyone could take a look at them (I laid out the process to get them) or give me an idea. Thanks |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Sat Sep 20, 2008 5:33 pm Post subject: |
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Well, the most obvious way would be editing it using a CAD program, I guess. |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Sat Sep 20, 2008 5:49 pm Post subject: |
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See even if I had the CAD program, I wouldn't have the slightest idea what to do lol |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Sat Sep 20, 2008 6:32 pm Post subject: |
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I don't think there are other ways.
OBJ files are text based (although I read there's also a binary format) so you could hand edit them, but I don't think that's a reasonable way of doing it. |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Sat Sep 20, 2008 10:09 pm Post subject: |
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anyone please???? i tried separating the .obj into two .obj and grouping each into 2 rooms, and doing it like that but when i export bg file nothing shows up. it has to be split before its converted to .obj or it has to be edited in a 3d modeling program, i have blender and tried importing but have not the slightest clue how to go about splitting it. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Sep 21, 2008 3:59 am Post subject: |
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Have you read this? |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Sun Sep 21, 2008 8:08 am Post subject: |
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yes i actually have and the part where im stuck is the beginning(the rest i get) cuz i don't know HOW to split into rooms, and i've tried just grouping "usemtl *********
g Room01
f 001/etc"
but it doesnt work. And I don't know how to get a floorplan, if its needed.
I don't want to come off as lazy, cuz I have actually done some hard work trying to do this but to no avail, and the two programs I have that I can open and "edit" the .obj with (Blender and Right Hemisphere's Deep Exploratoin) I don't know how to go about splitting into rooms |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Sun Sep 21, 2008 11:11 am Post subject: |
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if anyone wants to take a look at it, here is what u need
hangemhigh.zip |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Sep 21, 2008 7:05 pm Post subject: |
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I'm not sure how to do it either, the model editor I used to use wouldn't let me group rooms from exported maps, only ones I created myself, which was annoying. You shouldn't need the floorplan anymore, the setup editor's clipping editor has gotten a big improvement since that was written. |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Sun Sep 21, 2008 7:42 pm Post subject: |
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true that but its like u say my exported map cant be split into rooms becuz when i convert it to ge level and export the bg file, it gets messed up. i need to edit the .obj in a modeling software or hammer but i have no idea how to |
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Mon Sep 22, 2008 2:48 am Post subject: |
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r.e.l. 237 wrote: | true that but its like u say my exported map cant be split into rooms becuz when i convert it to ge level and export the bg file, it gets messed up. i need to edit the .obj in a modeling software or hammer but i have no idea how to |
As I said yesterday, I suggest contacting BillyGlenn. He got the original Complex with textures into Hammer. I'm sure he wouldn't mind teaching you how to do it.... |
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