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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Sat Sep 27, 2008 7:32 pm Post subject: |
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yes i use the new rom, new everything
here are all the details
[Area52b]
rom=D:\Games\Halo Maps\area52\Goldeneye.rom.rom(new rom)
clipping=D:\Games\Halo Maps\area52\clipping.bin(DB's clipping file)
bgfile=D:\Games\Halo Maps\area52\bgfile.bin(new bg file)
setup=D:\Games\Halo Maps\area52\setup.bin(DB's setup, I also had my own that worked when I tried to save Intro Block/Presets/Objects)
scale=0.4000000060
selectLevelFile=1A(All other PD maps are 0F)
injectionBGName=bg/bg_ame_all_p.seg(in pd its bg_run_all_p.seg when I change this to run, it doesnt save changes to intro block/presets/objects)
injectionClipping=Tbg_ame_all_p_stanZ(same here)
injectionSetupName=Ump_setupashZ(stack)
when i save project, no errors are given, i have no unused presets.. i dont know whats wrong. i know that when i do it without pdmultipads or pdestup that it loads in game but that means i can't have any of the spawn/weapon placements from pd.. which is what i want. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Sep 28, 2008 12:20 pm Post subject: |
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Ah, that setup is probably a little older than I thought. Switch the visual editor to clipping mode and select Redo all Tile PLinks from the menu, that should fix it. |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Sun Sep 28, 2008 5:57 pm Post subject: |
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well i wanted to ask u what clipping problems did u have?
by the way ur setup even after doing all tile plinks in clipping mode, it wont load in game... only way it loads is with a clean setup which is not what im going for right now since that would mean doing everything from scratch, i just want to port the pd map like the original |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Mon Sep 29, 2008 1:48 am Post subject: |
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That's strange, I know I had it working before. The clipping problems come from making the ladders work, the ones in the pit aren't too bad but the ones around the towers are a real pain, you're going to have to make a lot of new tiles to get everything working good there. The /-\ hallways should also have their clipping removed and redone more precisely, I seem to remember blackouts when traveling between rooms because some of the clipping tiles crossed over the room boundaries. |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Mon Sep 29, 2008 6:05 am Post subject: |
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yeah ur right, u had it a little more advanced since u had invisible blocks to make up for the walk thru areas, but i started with a new setup and exported the presets from the original game, so i'll working on it |
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