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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Thu Oct 30, 2008 7:52 pm Post subject: |
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Ok somehow I managed to get all this in 3ds max(works in blender too although I can't see it as well or work with it). I got the model and some of the textures, for some reason the textures as you can see are inverted on the brushes so they're on the wrong face. I'm not sure if textures are missing, but the inside is pitch black except for doors and the stairs.
I got this from in game, by using 1964, the VRML plugin and then 3ds/blender to view it. It still needs a lot of work to become playable but it's a start. |
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The Extremist 007


Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada  |
Posted: Thu Oct 30, 2008 8:39 pm Post subject: |
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I'm currently extracting a KF7 model from GE for practice.  _________________ Pure hand-drawn goodness.  |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Thu Oct 30, 2008 8:53 pm Post subject: |
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It can be done. Basically for any game, and I already almost have the inside castle in the Editor. So yeah  |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Fri Oct 31, 2008 10:16 am Post subject: |
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Wow! Looks like it will be possible to extract the maps from Mission: Impossible after all! |
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DELETED Guest
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Posted: Fri Oct 31, 2008 11:09 am Post subject: |
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DELETED |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Fri Oct 31, 2008 7:04 pm Post subject: |
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All you guys want to do is technically possible given this. The problem is having the skill and patience to be able to get the models right, even if it means having to remodel something or edit it in 3ds max. Since I don't really make maps but port them, this is almost impossible for me although I am learning from trial and error and I wouldn't be surprised if in a few months I could model a level in 3ds max. For now I'm just trying to port but when I load the level up in the editor, it's either too small, has leaks, or is flat.
This is good news for everyone though since you can extract almost any model imaginable (character, weapon, etc.) from any game, even GE and edit it, then do what you wish with it. |
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The Extremist 007


Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada  |
Posted: Fri Oct 31, 2008 8:40 pm Post subject: |
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Just to let you all know, I've lost interest in attempting this process myself. It is still quite interesting, though.  _________________ Pure hand-drawn goodness.  |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Fri Oct 31, 2008 8:59 pm Post subject: |
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The Extremist wrote: | Just to let you all know, I've lost interest in attempting this process myself. It is still quite interesting, though.  |
yeah ive quit about 3 times already lol but still keep trying. i have a clean blockfort model i just dont know what to do with it.. yet. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Sat Nov 01, 2008 5:15 am Post subject: |
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The problem is, it also gives you all the objects inside the room, and you need to go room by room, and put the rooms together yourself. It's very tough to do. |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Sat Nov 01, 2008 5:42 am Post subject: |
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SubDrag wrote: | The problem is, it also gives you all the objects inside the room, and you need to go room by room, and put the rooms together yourself. It's very tough to do. | not unless you want one room, or if you know how to do it. |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Sat Nov 01, 2008 4:06 pm Post subject: |
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Lon Lon Ranch
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Sat Nov 01, 2008 5:45 pm Post subject: |
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Lon Lon Ranch would make a fun GE multi map!!! |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Sat Nov 01, 2008 5:48 pm Post subject: |
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hey this is a bit off topic but is carrington institute available in the pd level pack? can it be ported into ge or no? |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Sat Nov 01, 2008 5:50 pm Post subject: |
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It is available - I started on Carrington Institute Multi a few months back, but backed out because of the fact that there are no elevators in GE. |
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