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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Tue Nov 04, 2008 6:09 pm Post subject: |
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Thanks!
Ravine with the new ramp!:
Slowly but surely, it's getting there!  |
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(Skorpion) Guest
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Posted: Tue Nov 04, 2008 6:19 pm Post subject: |
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What angle is the picture showing? |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Tue Nov 04, 2008 6:22 pm Post subject: |
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Skorpion wrote: | What angle is the picture showing? |
As you see in the pic. The new ramp is directly ahead. I'll take one in-game tomorrow. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Nov 04, 2008 6:34 pm Post subject: |
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Excellent work, that should make the map flow a lot better.  |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Tue Nov 04, 2008 6:45 pm Post subject: |
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Dragonsbrethren wrote: | Excellent work, that should make the map flow a lot better.  |
Hopefully it'll do the trick!
I believe now that the ramp is in place, that leaves only one dead end in the level.
One more thing guys - shall I stick with the original textures or change them to give the level an even fresher feel? |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Tue Nov 04, 2008 6:57 pm Post subject: |
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PD textures are already fresh in GE but what do u have in mind? |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Tue Nov 04, 2008 7:00 pm Post subject: |
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Well, I was going to use GE textures instead of the PD ones. Just want to spice up the map a bit more!  |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Nov 04, 2008 7:19 pm Post subject: |
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I say do two versions, one for the purist that want it to look the same as PD (Remember the Skedar bridge fiasco? Although these same people would probably hate the ramp entirely now that I think about it...), and one for people like me that would like to see these maps redone GE-style, like the GE maps were redone PD-style. |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Tue Nov 04, 2008 7:30 pm Post subject: |
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I don't mind change or things staying the same. What you should do if you can is make GE Maps and PD ports have PD textures in one rom, make PD ports have GE textures in another, and have one where the GE & PD maps are untouched. |
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DELETED Guest
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Posted: Tue Nov 04, 2008 7:37 pm Post subject: |
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DELETED |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Nov 04, 2008 8:36 pm Post subject: |
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Yeah, but I was only referring to textures, the old version is available rampless for anyone who's going to complain about that. |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Tue Nov 04, 2008 8:57 pm Post subject: |
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Dragonsbrethren wrote: | Yeah, but I was only referring to textures, the old version is available rampless for anyone who's going to complain about that. | trust me anyone who does is irrelevant  |
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DELETED Guest
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Posted: Tue Nov 04, 2008 9:04 pm Post subject: |
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DELETED |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Tue Nov 04, 2008 9:32 pm Post subject: |
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Skorpion wrote: | Nobody is irrelevant to making complaints to our maps and missions. Because some of those complaints we get may be just pure criticism, but others can be purely constructive and giving us suggestions on how we could make it better.
Stadium and Shrine are two examples of constructive criticism I got from people here and other places.
And I still get suggestions on how to make both maps better. | yeah but seriously who can have a problem with a ramp that could very well have been in the original game? |
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DELETED Guest
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Posted: Tue Nov 04, 2008 9:37 pm Post subject: |
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DELETED |
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