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 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
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								| speedruntrainer Agent
 
  
 
 Joined: 13 May 2008
 Posts: 149
 
 
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											|  Posted: Fri Nov 07, 2008 6:39 pm    Post subject: Bunker 4 in progress [speedruntrainer] |    |  
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											| I finally know how the GE setup editor works, but just a bit. im making a new mission, Bunker 4. the very small story: Bond is thrown in the Bunker. Bond needs to return home safely. how? in 3 or 4 missions. if you have questions about it, post them here
   
 The soldiers hired guards to kill Bond (Assassins) they are well Armoured
 also, there are mainframes in the level you need to destroy to destroy their information
 
   
 
   
 
   
 You need to kill the black Tuxedos, they have heavy weapons and 250 Armour
 
   
   
 Remote Mines you need to destroy the Mainframes.
 
   
   
 The big room, ofcourse this place needs to get modified, im working on it
   
   
 ouch, watch out, but I think you got the RCPs from the other Black Tuxedos, so not a big deal
 
   
 Scientists on their Computers, Don't kill them.
 
   
   
 lol
 
   
 I will sort this out
 
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								| DK25 00 Agent
 
  
 
 Joined: 08 Dec 2007
 Posts: 455
 Location: Denver, CO
 
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											|  Posted: Sat Nov 08, 2008 8:23 am    Post subject: |    |  
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											| cool |  |  
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								| speedruntrainer Agent
 
  
 
 Joined: 13 May 2008
 Posts: 149
 
 
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											|  Posted: Sat Nov 08, 2008 2:00 pm    Post subject: |    |  
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											| Thanks, but HUGE problems, I modified the text with the text editor and Edit the objectives after with the Edit objectives, now this happened >_> 
 How the hell and wtf is an Electronic door with left arrow and.... dunno, i didn't even edited that. also, the text doesn't work, it still shows up as the orginal Bunker 1 objectives, M briefing etc.
 
   
 here is my text file, maybe wrong but ok
 
   
 but think positive, I almost finished, if you scroll down, you will read what objectives I want.
 
 outside
 
   
   
   
   
   
 added:
 
   
   
   
   
   
 Now the objectives that are needed:
 
 A: Destroy Armoured mainframes
 B: Kill all Black Tuxedos
 C: Download data from Goldeneye Computer
 D: Kill Ourumov
 
 Background: (Sorry, dunno yet)
 
 M Briefing: Oh, My, what happened to, James, kill the assassins and try to get out of the Bunker, we need you alive.
 
 Q Branch:
 The only Gadged for you is the floppy disk, you will need this to download the files from the Goldeneye Computer.
 
 Moneypenny: Watch out for Ourumov, James
 
 any ideas for the level? post them here.
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								| DELETED Guest
 
 
 
 
 
 
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											|  Posted: Sat Nov 08, 2008 2:10 pm    Post subject: |    |  
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								| SubDrag Administrator
 
  
 
 Joined: 16 Aug 2006
 Posts: 6189
 
 
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											|  Posted: Sat Nov 08, 2008 5:40 pm    Post subject: |    |  
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											| Looks very cool. 
 Are you sure you converted same ROM you replaced level, with the text file exported?
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								| speedruntrainer Agent
 
  
 
 Joined: 13 May 2008
 Posts: 149
 
 
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											|  Posted: Sat Nov 08, 2008 7:14 pm    Post subject: |    |  
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											| yeah, im sure, but it Didn't Work :'( I downloaded geeditorv2editingtextfiles.pdf and did exactly what i needed to do and it ******* didn't work! PLEASE HELP, because im COMPLETELY Stuck now!
 
 and also, the picture you saw with the objective editor, how the hell it shows 7 mainframes, 100% sure I have 5!!! and how that door comes there??? and i can't remove it. which cause the problem you can't complete objective A.
 
 also, help me with this: getting a loppy disk in your inventory (watch) so I can use it for objective C, Download files from Computer. and on guards, how can I add an objective? so if I kill the Black Tuxedos, the B completed shows up, same for ourumov
 
 and an End fade after i beat ourumov. then the leve is finished or almost finished. so please help, Thanks
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 My YouTube: www.youtube.com/speedruntrainer
 
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								| SubDrag Administrator
 
  
 
 Joined: 16 Aug 2006
 Posts: 6189
 
 
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											|  Posted: Sat Nov 08, 2008 8:54 pm    Post subject: |    |  
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											| You must not be saving to same ROM.  Input/output must be same for both.  The floppy I don't think works. |  |  
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								| Dragonsbrethren Hacker
 
  
  
 Joined: 23 Mar 2007
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											|  Posted: Sun Nov 09, 2008 1:09 pm    Post subject: |    |  
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											|  	  | SubDrag wrote: |  	  | The floppy I don't think works. | 
 Aztec used it, the guidance data.
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								| bmw Hacker
 
  
  
 Joined: 04 Jan 2006
 Posts: 1369
 Location: Michigan
 
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											|  Posted: Sun Nov 09, 2008 1:41 pm    Post subject: |    |  
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											| Plus I used it in my library mission. 
 Unfortunately I cannot find the source files or I'd post my action blocks.
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								| Dragonsbrethren Hacker
 
  
  
 Joined: 23 Mar 2007
 Posts: 3058
 
 
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											|  Posted: Sun Nov 09, 2008 2:13 pm    Post subject: |    |  
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											|  	  | bmw wrote: |  	  | Plus I used it in my library mission. 
 Unfortunately I cannot find the source files or I'd post my action blocks.
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 I was going to mention that but I couldn't remember if you had used it as a gadget or just checked if the computer had been activated.
 
 You should be able to get the source files from the copy of the mission on the Vault, I'm pretty sure you included them in it, I remember taking a peak at something.
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								| speedruntrainer Agent
 
  
 
 Joined: 13 May 2008
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								| Dragonsbrethren Hacker
 
  
  
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											|  Posted: Sun Nov 09, 2008 2:41 pm    Post subject: |    |  
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											| What do you mean, exactly? An intro camera or a cutscene? |  |  
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								| speedruntrainer Agent
 
  
 
 Joined: 13 May 2008
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								| Dragonsbrethren Hacker
 
  
  
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											|  Posted: Sun Nov 09, 2008 4:52 pm    Post subject: |    |  
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											| I've never done one of those other than for ending a mission, but Zoinkity wrote an example in the setup editor help file, it's for creating a cutscene in Frigate where the helicopter takes off. Should be useful for what you want to do. |  |  
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