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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Sat Oct 13, 2007 10:33 pm Post subject: |
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That's the main reason why we see so many of the same crates in regular missions. Even though there are plenty available to choose from out of the object list, you always have to watch your texture count. While it may be nice to use some variety, they're only boxes, afterall. Nobody is gonna complain about it if we decide on just two specific models. And if they do, they should have their heads checked. Hehe.
I know it sucks that props may need to go, but it's just one of those things. When using a certain object multiple times in one area, simply rotate them to give each a different feel. It's these small details that can really help in avoiding a potentially bad situation.
(Hmmm, I should put that in a setup making tutorial...)
Glad to hear that -mt720 is doing the trick. Try to replace anything else you can that eats up extra textures. I've had an eye on this mission since I'd first seen your early pics. Keep us updated. And if you need any testing, feel free to PM SubDrag and / or myself. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Sat Feb 02, 2008 7:28 pm Post subject: |
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The latest in using objects to artificially create walls/rooms...
Objects used - Train brake controller and facility grey doors. |
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eshocker6 Agent

Joined: 29 Apr 2007 Posts: 27
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Posted: Sat Feb 02, 2008 9:25 pm Post subject: |
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Hmm... so you could possibly change the textures of these objects and practically make them walls, right? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Sun Feb 03, 2008 8:31 pm Post subject: |
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That is clever and well place. |
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zack141 Agent

Joined: 10 Apr 2008 Posts: 8 Location: canada  |
Posted: Thu Aug 21, 2008 11:11 am Post subject: .. |
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heres mine  |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Thu Aug 28, 2008 2:29 pm Post subject: |
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can you convert GE levels to the hammer editor? |
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Thu Aug 28, 2008 3:22 pm Post subject: |
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DK25 wrote: | can you convert GE levels to the hammer editor? |
You may want to ask BillyGlen on that one. I believe he got Complex into Hammer. Good to see you back  |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Thu Aug 28, 2008 5:49 pm Post subject: |
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Modifying existing GE levels using Hammer would be awesome!  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Sat Aug 30, 2008 7:09 am Post subject: |
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You can export levels to .obj format, and I think there's a way to go to hammer from .obj. |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Sat Aug 30, 2008 7:52 am Post subject: |
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the reason is that i want to edit runway,
the place with the fake door. |
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00 Style Agent

Joined: 06 Nov 2007 Posts: 3
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Posted: Sat Feb 07, 2009 2:40 pm Post subject: |
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So does this mean we can put in new objects into goldeneye? |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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