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Pics of Editor Uses - New Concepts...
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Wreck
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 PostPosted: Sat Oct 13, 2007 10:33 pm    Post subject: Reply with quote Back to top

That's the main reason why we see so many of the same crates in regular missions. Even though there are plenty available to choose from out of the object list, you always have to watch your texture count. While it may be nice to use some variety, they're only boxes, afterall. Nobody is gonna complain about it if we decide on just two specific models. And if they do, they should have their heads checked. Hehe. Razz

I know it sucks that props may need to go, but it's just one of those things. When using a certain object multiple times in one area, simply rotate them to give each a different feel. It's these small details that can really help in avoiding a potentially bad situation.
(Hmmm, I should put that in a setup making tutorial...)

Glad to hear that -mt720 is doing the trick. Try to replace anything else you can that eats up extra textures. I've had an eye on this mission since I'd first seen your early pics. Keep us updated. And if you need any testing, feel free to PM SubDrag and / or myself.
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bmw
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 PostPosted: Sat Feb 02, 2008 7:28 pm    Post subject: Reply with quote Back to top

The latest in using objects to artificially create walls/rooms...



Objects used - Train brake controller and facility grey doors.
 
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eshocker6
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 PostPosted: Sat Feb 02, 2008 9:25 pm    Post subject: Reply with quote Back to top

Hmm... so you could possibly change the textures of these objects and practically make them walls, right?
 
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SubDrag
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 PostPosted: Sun Feb 03, 2008 8:31 pm    Post subject: Reply with quote Back to top

That is clever and well place.
 
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zack141
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 PostPosted: Thu Aug 21, 2008 11:11 am    Post subject: .. Reply with quote Back to top

heres mine
 
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DK25
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 PostPosted: Thu Aug 28, 2008 2:29 pm    Post subject: Reply with quote Back to top

can you convert GE levels to the hammer editor?
 
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flopperr999
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 PostPosted: Thu Aug 28, 2008 3:22 pm    Post subject: Reply with quote Back to top

DK25 wrote:
can you convert GE levels to the hammer editor?


You may want to ask BillyGlen on that one. I believe he got Complex into Hammer. Good to see you back Wink
 
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GERage
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 PostPosted: Thu Aug 28, 2008 5:49 pm    Post subject: Reply with quote Back to top

Modifying existing GE levels using Hammer would be awesome! Very Happy
 
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SubDrag
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 PostPosted: Sat Aug 30, 2008 7:09 am    Post subject: Reply with quote Back to top

You can export levels to .obj format, and I think there's a way to go to hammer from .obj.
 
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DK25
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 PostPosted: Sat Aug 30, 2008 7:52 am    Post subject: Reply with quote Back to top

the reason is that i want to edit runway,
the place with the fake door.
 
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00 Style
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 PostPosted: Sat Feb 07, 2009 2:40 pm    Post subject: Reply with quote Back to top

So does this mean we can put in new objects into goldeneye?
 
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