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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Wed Mar 11, 2009 2:30 am Post subject: Model Details -> Misc Unknown Shorts... |
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I'm just wondering something...
Do the values that fall under the "Misc Unknown Shorts" (in the "Model Details" section of the "21990 Modifications" menu) boxes actually matter? I ask this for two reasons...
a) Every single object (according to the Editor) from "068 PwindowZ" and beyond, has null data. Not one model that follows has anything other than zeroes.
b) I tried nulling out all of the data stored in those fields for the other objects and nothing seemed to change regarding their image, size, interaction, or performance.
So, is this data necessary? I mean, if we begin to edit or create new models, do we need to worry about this? If not, perhaps we could null it out with the "Delete Debug Data (and J text)" option, to reduce the compression size a little bit more. _________________
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Wed Mar 11, 2009 6:46 pm Post subject: |
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Doesn't it have to do with explosions or something? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Thu Mar 12, 2009 2:24 am Post subject: |
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I didn't notice any differences (atleast via emulation on Mupen64) to the explosions on those objects reset to zeroes. Also, every object from "068" - "153" contains null data, yet can all be destroyed without issue.
I'm wondering if this may have been something that was implemented at one time, then later abandoned. Sort of like how you can set stats (health, accuracy, reaction, etc.) for characters in the 09 Character block, even though they seemingly do nothing. _________________
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Fri Mar 13, 2009 7:12 pm Post subject: |
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If it's anything to go on - there seems to be junk data here and there thoughout everything I've hacked, but it just could be that I don't know what it's for.
I took a look and they don't seem to follow any pattern of sorts. I should whack them to save space in my tank hacks. _________________ No Mr. Bond, I expect you to be re-coded! |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Sat Mar 14, 2009 2:23 am Post subject: |
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Unfortunately, I accidentally overwrote the ROM I made with the values all nulled out. I'll have to do it again and test it out further. I don't believe that they are necessary to the models, though it may be a tad premature to say that. Perhaps emulation just doesn't require that data? I did try multiple plugins, however. _________________
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