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The Frigate Project [WIP]
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HackBond
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 PostPosted: Sun May 31, 2009 12:27 pm    Post subject: The Frigate Project [WIP] Reply with quote Back to top

Once i get my new Graphics card for my Compaq (which is hard to find a good one), I will be posting screenies of my SECRET PROJECT!

EDIT: NOT DOING CONTROL, NOW FRIGATE!
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Last edited by HackBond on Wed Jun 03, 2009 12:37 pm; edited 2 times in total
 
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monkeyface
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 PostPosted: Tue Jun 02, 2009 4:43 am    Post subject: Reply with quote Back to top

Haha, it's secret all right. Can't you even give us a a hint, it's hard to comment on a project without any clues at all. Given that you haven't made anything previously (that you've posted about here, obviously), it's even harder to imagine what kind of project we're talking about.

EDIT-
It's possible that you've made something earlier, but I don't know about it, so I don't know what to expect. Sorry if I came off as "supercilious", I'd just like to know what kind of work we're talking about.
 
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HackBond
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 PostPosted: Tue Jun 02, 2009 5:06 am    Post subject: Reply with quote Back to top

Well, its a map Laughing and its thought out (in my head Razz)

Ill post Screenshots of my work in progress
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HackBond
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 PostPosted: Tue Jun 02, 2009 11:32 am    Post subject: Reply with quote Back to top

Hooray people, First Screenshot (Vis Ed)



Do you know what level it is?
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Wreck
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 PostPosted: Tue Jun 02, 2009 11:49 am    Post subject: Reply with quote Back to top

Well, I'd have to take a stab in the dark...
The Control Center? Razz
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HackBond
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 PostPosted: Tue Jun 02, 2009 12:01 pm    Post subject: Reply with quote Back to top

CORRECT!

Mr. Wreck wins the star prize! Its a program called Goldeneye Setup Editor V2.3.x availiabe (i cant spell) at GoldeneyeVault.com
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SubDrag
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 PostPosted: Tue Jun 02, 2009 3:22 pm    Post subject: Reply with quote Back to top

I'm sorry, what?
 
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HackBond
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 PostPosted: Tue Jun 02, 2009 3:30 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
I'm sorry, what?


I was maing a joke that Wreck won the prize of getting the GE Editor
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monkeyface
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 PostPosted: Wed Jun 03, 2009 1:45 am    Post subject: Reply with quote Back to top

Hah, you do know that SubDrag is the author of the GE Editor?

What are you going to do with the Control map?
 
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HackBond
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 PostPosted: Wed Jun 03, 2009 6:44 am    Post subject: Reply with quote Back to top

monkeyface wrote:
Hah, you do know that SubDrag is the author of the GE Editor?

What are you going to do with the Control map?


(Taps nose) Details later my friend Cool

and yes i know SubDrag is the author, I didnt say anything about Wreck winning the rights to it
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HackBond
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 PostPosted: Wed Jun 03, 2009 7:39 am    Post subject: Reply with quote Back to top

Do you know the man in the russian commandants suit?



Its Commandant (go into Java Chat to meet him)
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HackBond
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 PostPosted: Wed Jun 03, 2009 12:44 pm    Post subject: Reply with quote Back to top

Changed to frigate, Controll just too hard atm for me
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Wreck
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 PostPosted: Wed Jun 03, 2009 2:34 pm    Post subject: Reply with quote Back to top

You'll have to becareful with the Frigate. There are already so many textures in use, that it doesn't take much to exceed the limit. You can increase this amount, but it'll only go so far. Watch out for how many different characters and object models you're using. The original Frigate only had two different characters, but the objects shared a lot of the same textures. If you aren't cautious, the map can easily be overloaded and crash during load.
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HackBond
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 PostPosted: Wed Jun 03, 2009 2:42 pm    Post subject: Reply with quote Back to top

Lucikily, im only using 2 different character models Razz
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Wreck
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 PostPosted: Wed Jun 03, 2009 2:52 pm    Post subject: Reply with quote Back to top

That's good. But you'll also have to keep a good handle over the variety of object models you're using. Afterall, it isn't so much a problem having five of one cardboard box, it's when you have one of five different cardboard boxes that the memory is affected.
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