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{MIP} Caverns Mission (Irish Caverns)
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Sat Jun 13, 2009 9:51 am    Post subject: {MIP} Caverns Mission (Irish Caverns) Reply with quote Back to top

After my long Break I am back and ready to return to Goldeneye Hacking.

I am starting work on my Next Part of the story Involving Kaientai and Klub Kamikaze.

I do not have a name for this Mission yet but I am working on it.

Any Ideas for Names Greatly Appreciated.

This is all I giving out about this upcoming Mission. Smile
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE


Last edited by TAKA Michinoku9.1 on Thu Jun 25, 2009 4:05 am; edited 2 times in total
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Sun Jun 14, 2009 5:05 am    Post subject: Unknown Streets Problem Reply with quote Back to top

My mission keeps on crashing at the start for some bizarre reason and I am unsure what is causing the problem,
but it always crashes when I am facing in front of me turning the first corner so,
It could be to do with the guards action blocks I am unsure

Code:
 0401:
0200 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
3201 If Bond In Sight, Return Value Loop
3E8F If Shot Current Guard, Return Value Loop
3A8F If Bond Shoots Another Guard, Return Value Loop
0100 Go To Beginning, Then Return Value Loop
0201 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
2904 Walk To Bond, Return Loop When Reached Bond
0202 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
4B001706 Return Value Loop If Within Proximity Of Bond  (0017)
2F05 When Guard Stops Moving, Return Value Loop
590104 Go Into Return Value Loop If Specified Weapon Is Out  (01 Unarmed)
595104 Go Into Return Value Loop If Specified Weapon Is Out  (51 Keycard)
008F Return Value Loop
0204 Resume If Return Value Loop Met
0102 Go To Beginning, Then Return Value Loop
0205 Resume If Return Value Loop Met
0101 Go To Beginning, Then Return Value Loop
0206 Resume If Return Value Loop Met
6300 Guard Gives Bond 16 Object #  (Covert Modem / Tracker Bug)
0090 Return Value Loop
028F Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
05FD000D JAL To Function  (Guard [whatever called it]) (JAL TO: 000D)
018F Go To Beginning, Then Return Value Loop
0290 Resume If Return Value Loop Met
05FD0000 JAL To Function  (Guard [whatever called it]) (JAL TO: 0000)
04 Terminator

_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Sun Jun 14, 2009 7:40 am    Post subject: Reply with quote Back to top

Nothing is jumping out at me as being wrong with that block. Try exporting it, then deleting it, and see if the mission still crashes. If it doesn't, you know that's not the cause and you can reimport it and look for another culprit.
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Sun Jun 14, 2009 8:35 am    Post subject: Reply with quote Back to top

OK I did that and it still crashes whenever I face the courtyard of the streets.

When I walk out backwards it does not freeze Confused This is just as confusing as when my Frigate Level was crashing after killing Shoichi and the text was called and it slowed down to just crash.

It seemingly happens without a reason Confused
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Sun Jun 14, 2009 8:57 am    Post subject: Reply with quote Back to top

Strange, I don't really know what could be causing that.
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Sun Jun 14, 2009 9:06 am    Post subject: Reply with quote Back to top

Just Tried the Action Block in Runway and it worked just fine,
but I have a question for that Action JAL To Function 0000 Look at Bond which I assume is used in Statue.

Does it keep going through a loop to check if your weapon is fired or another Guard shot or Shot at to start the next loop of Attacking Bond like they do in Statue. Smile
The Mission may Have to be created in a different level, it looks like the problem is Streets, maybe it is something to do with the Buildings I do not know. Confused
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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Entropy Soldier
Secret Agent
Secret Agent


Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Sun Jun 14, 2009 9:46 am    Post subject: Reply with quote Back to top

it might be something to do with incorrectly registered textures or models. Did you change any 20199 settings or switch out any textures?
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Sun Jun 14, 2009 10:19 am    Post subject: Reply with quote Back to top

No I have not changed anything like that yet I had planned to but it looks like it is not going to happen Sad
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Mon Jun 15, 2009 9:14 am    Post subject: Reply with quote Back to top

Action block too long?
Code:
 0401:
0200 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
3201 If Bond In Sight, Return Value Loop
3E8F If Shot Current Guard, Return Value Loop
3A8F If Bond Shoots Another Guard, Return Value Loop
0100 Go To Beginning, Then Return Value Loop
0201 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
2904 Walk To Bond, Return Loop When Reached Bond
0202 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
4B001406 Return Value Loop If Within Proximity Of Bond  (0014)
2F05 When Guard Stops Moving, Return Value Loop
590104 Go Into Return Value Loop If Specified Weapon Is Out  (01 Unarmed)
595109 Go Into Return Value Loop If Specified Weapon Is Out  (51 Keycard)
008F Return Value Loop
0204 Resume If Return Value Loop Met
0102 Go To Beginning, Then Return Value Loop
0205 Resume If Return Value Loop Met
0101 Go To Beginning, Then Return Value Loop
0206 Resume If Return Value Loop Met
C31C0A Display Text Preset  - Guard: ID Sir.*
B7000A Set Timer X Seconds  (Doesn't Show Timer Yet)  B7 (000A)
B9 Start Timer
B5 Show Timer
0207 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
BB000108 Detect If Timer Below Certain Point (Return Value Loop If So) BB (0001)
595109 Go Into Return Value Loop If Specified Weapon Is Out  (51 Keycard)
3E8C If Shot Current Guard, Return Value Loop
3A8C If Bond Shoots Another Guard, Return Value Loop
0107 Go To Beginning, Then Return Value Loop
0208 Resume If Return Value Loop Met
B8 Stop Timer
B6 Hide Timer (Silent Countdown!)
C31C0C Display Text Preset  - Guard: Resistence Detected...*              Sound the Alarm!*
008F Return Value Loop
0209 Resume If Return Value Loop Met
BA03 Check Timer Enabled Status, Return Value Loop If Enabled
000A Return Value Loop
0203 Resume If Return Value Loop Met
B8 Stop Timer
B6 Hide Timer (Silent Countdown!)
020A Resume If Return Value Loop Met
C31C0B Display Text Preset  - Guard: ID Seems normal.*        OK Sir you may enter.*
02EE Resume If Return Value Loop Met
AE Reset Cycle Counter And Enable It
02EF Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
B4000080F0 If Cycle Counter > Value, Return Value Loop B4 (000080)
01EF Go To Beginning, Then Return Value Loop
020B Resume If Return Value Loop Met
B0 Disable Cycle Counter
C31C0D Display Text Preset  - Guard: This way Sir.*
1E00B5 Guard Walks To Preset  (Preset: 00B5)
020C Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
54FD00B540 Go Into Return Value Loop If Guard Is At Preset  (Guard [whatever called it])(P: 00B5)
3E8F If Shot Current Guard, Return Value Loop
3A8F If Bond Shoots Another Guard, Return Value Loop
458F Go To Return Value Loop, If Bond Has Guard At Gunpoint
468F If Fired A Shot, Return Value Loop
010C Go To Beginning, Then Return Value Loop
028C Resume If Return Value Loop Met
BA8D Check Timer Enabled Status, Return Value Loop If Enabled
008F Return Value Loop
028D Resume If Return Value Loop Met
B8 Stop Timer
B6 Hide Timer (Silent Countdown!)
028F Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
05FD000D JAL To Function  (Guard [whatever called it]) (JAL TO: 000D)
018F Go To Beginning, Then Return Value Loop
0240 Resume If Return Value Loop Met
C31C08 Display Text Preset  - Bond: One Final Thing.*
08 Briefly Aim At Bond But Do Not Fire
0241 Resume If Return Value Loop Met
AE Reset Cycle Counter And Enable It
0242 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
B400008043 If Cycle Counter > Value, Return Value Loop B4 (000080)
3A90 If Bond Shoots Another Guard, Return Value Loop
3E90 If Shot Current Guard, Return Value Loop
4590 Go To Return Value Loop, If Bond Has Guard At Gunpoint
0142 Go To Beginning, Then Return Value Loop
0243 Resume If Return Value Loop Met
C31C09 Display Text Preset  - Guard: Yes Sir?*
0244 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
B400016045 If Cycle Counter > Value, Return Value Loop B4 (000160)
3A90 If Bond Shoots Another Guard, Return Value Loop
3E90 If Shot Current Guard, Return Value Loop
4590 Go To Return Value Loop, If Bond Has Guard At Gunpoint
0144 Go To Beginning, Then Return Value Loop
0245 Resume If Return Value Loop Met
C31C17 Display Text Preset  - Bond: Learn to Check things*         more throughly.*
0290 Resume If Return Value Loop Met
018F Go To Beginning, Then Return Value Loop
04 Terminator

Is this action block to long or have any errors that are easily spotted because it is only the first guard Laughing
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Fri Jun 19, 2009 6:29 pm    Post subject: Reply with quote Back to top

Does it work? Tough to tell as text, you have .act?
 
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Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Fri Jun 19, 2009 6:44 pm    Post subject: Reply with quote Back to top

Oops, I meant to check this topic again when I had more time to look over the block and forgot. I agree, it would be a lot easier to debug if you posted the .act file.
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Sat Jun 20, 2009 7:27 am    Post subject: Reply with quote Back to top

It is updated and working just fine apart from I need to know if there is an action that disables Bond from taking out a gun for a short while? Also I have moved the level to Caverns since it is not working in Streets.

I have a perfect story that will take you far from Japan and to the other side of my family to Stop PEPE from rounding up forces there by simply handing a note written by TAKA to the leader of the gang. After you gain access it becomes Hostile but not a second before that. This is a kind of warning do not take out any weapon at all Until asked to display the ID but do not change until game forces change of weapon. Very Happy
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Sat Jun 20, 2009 7:32 am    Post subject: Reply with quote Back to top

TAKA Michinoku9.1 wrote:
It is updated and working just fine apart from I need to know if there is an action that disables Bond from taking out a gun for a short while? Also I have moved the level to Caverns since it is not working in Streets.

There is an action to make Bond draw a weapon from the inventory. Try setting a loop so that it keeps drawing unarmed until you want Bond to be able to use his gun again. I don't know if that will work perfectly or not, but it's worth a shot.
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Sat Jun 20, 2009 7:35 am    Post subject: Reply with quote Back to top

I am not sure that will work since it is part of the guards action block and it is already in a loop to see if he has reached his destination or been shot. Plus the other guards are constantly checking whether bond takes out a gun or does something. The drawing the silenced PP7 works fine however
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Sat Jun 20, 2009 7:43 am    Post subject: Reply with quote Back to top

Try setting an unused objective bit in one of the guards' action blocks when Bond shouldn't be able to use his gun, then add a 10XX block that checks if that bit has been set, and if so loop drawing unarmed until it is unset. That should work just as well, and won't complicate already complicated guard actions.
 
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