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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Thu Jun 18, 2009 4:57 pm Post subject: |
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LOL, this is fantastic. Really trippy. Congrats again, TimEh. |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Thu Jun 18, 2009 6:09 pm Post subject: |
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oh, i think its because the slope clip connects to the base clip in the other room. But the base clip connects to the clipping tile in the same room, and thus, you cant go back up since the clipping tile does not connect to the ramp, but the area underneath it (which is in another dimension).
Anyway, if you use four portals, it looks like the previously noted concept should work:
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TimEh Agent

Joined: 08 May 2009 Posts: 187 Location: oakville. ONT, Canada  |
Posted: Fri Jun 19, 2009 9:51 am Post subject: |
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lol i actually reread your concept like 20 times last night and staired at the picture for a good 10 min. Tried again this morning with fresh eyes and i still dont get it. The vertical lines are portals im guessing. Are the horizontals the rooms?? Fire up a quick map, see if it works. |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Fri Jun 19, 2009 1:04 pm Post subject: |
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Heh, it turned out pretty interesting.
Sorry i didn't explain it thoroughly enough.
What i'm talkign about it arranging 4 portals (two connecting the same two rooms) in the center of a room so that you can't move through them, but you can see through them.
If arranged properly, you can shoot through one end of the portal in room one, and hit room two. Firing through the other end will get you to hit room 3.
I got this to work, but with some interesting quirks. (given I'm only using three rooms right now, so this might be fixable using the visibility editor.)
- While looking through the portal, you can see your dimension and the other dimension simultaneously.
-However, if any parts of the room occupy the same space, your room is drawn over the room your looking into.
- You can shoot players in your room and players in the visible room while looking through the portal.
-if a player stands in front of the portal in the room your looking into, you can see them (as opposed to behind).
Anyway, regardless of my most excellent diagrams obvious superiority, it appears as if its actually impossible to understand as it has no indication of what its for or what anything means. I blame the USB hub. Anyway...The vertical lines are portals, and the horizontal lines are just representations of bullets or other projectiles going through it.
EDIT:
I was thinking, perhaps using this and one-way clip tiles (as seen in my test map) you could probably make a portal that goes into a different room depending on which side you go through. Just a thought, though.
Last edited by Entropy Soldier on Sat Jun 20, 2009 10:58 am; edited 2 times in total |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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monkeyface Moderator


Joined: 05 Apr 2008 Posts: 275
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Posted: Sat Jun 20, 2009 4:31 am Post subject: |
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That's very Escher-esque. Really cool, I doubt many of the modern engines or games allows you to create such seamless transitions. It'd make for a great maze map. |
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