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Goldfinger 64 Workers

 
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DF Ank1
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Joined: 17 Feb 2009
Posts: 512
Location: Feldkirch, Austria

 PostPosted: Tue Jul 07, 2009 11:48 am    Post subject: Goldfinger 64 Workers Reply with quote Back to top

monkeyface - Developer of Goldfinger 64 - also a mapper, level desinger, object designer....

DF Ank1 - Level Designer, Object Desingner

HackBond -

Subdrag -

Dragonsbrethren - Mapper, Programmer ( Setup Editor )

TakaMichinoku9.1 -



What do you make in GF64 ? Do you make maps, levels, programming ?
Or everything ? I don“t know - post it hear please.


Maybe someone make new levelmusic ? ( I ask some developers from goldeneye: source for new music )
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Last edited by DF Ank1 on Wed Jul 08, 2009 12:41 pm; edited 1 time in total
 
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Kode-Z
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Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Tue Jul 07, 2009 12:21 pm    Post subject: Reply with quote Back to top

Please post anything related to Goldfinger 64 in this thread. (The Goldfinger 64 thread.) It helps if information is kept together - especially with projects like this! Very Happy

I guess everyone will try to contribute what they can for the project. This is a community project after all! Wink
 
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HackBond
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Joined: 14 May 2009
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Location: Scotland

 PostPosted: Tue Jul 07, 2009 1:41 pm    Post subject: Reply with quote Back to top

He posted stuff like this in the Goldeneye forum lol, but anyways i dont know how I'll contribute. Im not good with Hammer/DeleD/XSI and only do stuff on the Editor alone.
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Entropy Soldier
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Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Tue Jul 07, 2009 2:00 pm    Post subject: Reply with quote Back to top

you could program the missions for the people who only work in the hammer/XSI/Deled editors.
I could give you a run-down of how to do clipping, portals, and guard paths if you would like.
 
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HackBond
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Joined: 14 May 2009
Posts: 1368
Location: Scotland

 PostPosted: Tue Jul 07, 2009 2:29 pm    Post subject: Reply with quote Back to top

Entropy Soldier wrote:
you could program the missions for the people who only work in the hammer/XSI/Deled editors.
I could give you a run-down of how to do clipping, portals, and guard paths if you would like.


By Program you mean get it all set up...then fine

Im not good with Clipping, but im familier with Portals (Seeing into another room) and Guard paths, i know how to do Razz
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TAKA Michinoku9.1
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Joined: 22 Jun 2008
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Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Tue Jul 07, 2009 6:23 pm    Post subject: Reply with quote Back to top

Clipping seems relatively easy process really not sure about portals though lol and Paths are fairly easy.
I love Action Blocks a lot more though lol
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DF Ank1
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Joined: 17 Feb 2009
Posts: 512
Location: Feldkirch, Austria

 PostPosted: Wed Jul 08, 2009 11:17 am    Post subject: Reply with quote Back to top

I did this hear because in GF64 Forum there are so many pages. Ans Deled is very easy to use., I made a new table for GF64 and i am going to make maps. But first i have to see the movie new again to make for details.
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