 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon May 25, 2009 5:54 am Post subject: See the ground of Antenna Cradle |
 |
|
Update : The Map is finish. It looks like in GoldenEye: Source there is the ground with the hole and hills. We only have to make textures and clipping, and if this is done, the map will realese.
I know i make much question, but i want to know it.
Is it possible to make a ground for the Antenna Cradle.
If yes : THIS WOULD BE BIGGER THAN EVERYTHING BEFORE.
Bad - I am not a mapper. But maybe its possible with stairclipping ?
What do you say. This would be XTREM great, or ?
Than you can "Alive after the drop from Cradle" Maybe you saw some GE and GE:S viedeos in youtube.
-if i know how, i will say that i am ill and then i don´t have go to work as an apprentice buliding cleaner ( lol ) No for real. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
Last edited by DF Ank1 on Fri Jul 10, 2009 12:59 pm; edited 2 times in total |
|
|
|
|
|
 |
 |
 |
 |
 |
TimEh Agent

Joined: 08 May 2009 Posts: 187 Location: oakville. ONT, Canada  |
Posted: Mon May 25, 2009 9:04 am Post subject: |
 |
|
i think that might be a neat addition. I think it could be pretty easy. Ill explain my way about how i figure this would be done. Export the orig level to obj, make a separte room for the for the ground/background(havnt seen the movie in a while but the curved surveace they slide down and mountains and everything else). Make it. import it. Not sure how the portal would lin up. Id just throw a huge portal along the whole base of the cradel. As long as the mountains and other high stuff in the new room dont go past this portal the room wont dissapear when you look up. Might have to make a portal with one side the new room and the other side for every other room that you could see it from. So i think. inno, give it a try. |
|
|
|
|
|
 |
 |
 |
 |
 |
radorn 007


Joined: 23 Sep 2007 Posts: 1424
 |
Posted: Mon May 25, 2009 9:34 am Post subject: |
 |
|
TimEh wrote: | i think that might be a neat addition. I think it could be pretty easy. Ill explain my way about how i figure this would be done. Export the orig level to obj, make a separte room for the for the ground/background(havnt seen the movie in a while but the curved surveace they slide down and mountains and everything else). Make it. import it. Not sure how the portal would lin up. Id just throw a huge portal along the whole base of the cradel. As long as the mountains and other high stuff in the new room dont go past this portal the room wont dissapear when you look up. Might have to make a portal with one side the new room and the other side for every other room that you could see it from. So i think. inno, give it a try. |
I think that, better than portals, it could be achieved through the visibility editor. |
|
|
|
|
|
 |
 |
 |
 |
 |
Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
 |
Posted: Mon May 25, 2009 9:39 am Post subject: |
 |
|
Yeah, the visibility editor would be better suited to this sort of thing, since the dish will need to be visible from every part of the map. |
|
|
|
|
|
 |
 |
 |
 |
 |
TimEh Agent

Joined: 08 May 2009 Posts: 187 Location: oakville. ONT, Canada  |
Posted: Mon May 25, 2009 10:05 am Post subject: |
 |
|
hmm. didnt know there was such a thing. that explains some questioning on how some rooms in dam were displayed without having portals. gonna have to look into that. and seems a hell of a lot easier than what i was suggesting |
|
|
|
|
|
 |
 |
 |
 |
 |
DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon May 25, 2009 11:29 am Post subject: |
 |
|
Ok sounds great, i don´t understood much because i don´t understand english so good, but it sounds that this is possible. Well ok i see what i can do.
And who the **** can i export a level in to a obj. file ? _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
|
|
|
|
|
 |
 |
 |
 |
 |
HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Mon May 25, 2009 11:45 am Post subject: |
 |
|
DF Ank1 wrote: | Ok sounds great, i don´t understood much because i don´t understand english so good, but it sounds that this is possible. Well ok i see what i can do.
And who the **** can i export a level in to a obj. file ? |
GE Editor _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
|
|
|
|
|
 |
 |
 |
 |
 |
DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon May 25, 2009 12:19 pm Post subject: |
 |
|
And where exactly ? _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
 |
Posted: Mon May 25, 2009 12:44 pm Post subject: |
 |
|
In room positions, right click |
|
|
|
|
|
 |
 |
 |
 |
 |
DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon May 25, 2009 8:54 pm Post subject: |
 |
|
i have to be very stupid. i don´t find it. there is no clipping aviable. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
|
|
|
|
|
 |
 |
 |
 |
 |
DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Thu Jul 09, 2009 12:37 pm Post subject: |
 |
|
Update : The ground was making by monkeyface. But it is hard to import. But this is secondary. Looks good. Maybe he have time _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
|
|
|
|
|
 |
 |
 |
 |
 |
DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Fri Jul 10, 2009 8:03 am Post subject: Re: See the ground of Antenna Cradle |
 |
|
DF Ank1 wrote: | Update : The ground was making by monkeyface. But it is hard to import. But this is secondary. Looks good. Maybe he have enaught time because we are spending more time in GF64
Only clipping, and the map is finish. Maybe today !!!!!!
I know i make much question, but i want to know it.
Is it possible to make a ground for the Antenna Cradle.
If yes : THIS WOULD BE BIGGER THAN EVERYTHING BEFORE.
Bad - I am not a mapper. But maybe its possible with stairclipping ?
What do you say. This would be XTREM great, or ?
Than you can "Alive after the drop from Cradle" Maybe you saw some GE and GE:S viedeos in youtube.
-if i know how, i will say that i am ill and then i don´t have go to work as an apprentice buliding cleaner ( lol ) No for real. |
_________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |