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Ally Problem

 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Tue Jul 14, 2009 3:51 pm    Post subject: Ally Problem Reply with quote Back to top

In my caverns level the supposed ally says his first line then jumps to attack bond I cannot figure out what makes him do this
Code:

0411:
AD22497269736820426F737322 = "Irish Boss"
A03000000010 Set Guard ID Bits  (Valentin)
02EE Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
3200 If Bond In Sight, Return Value Loop
3E8F If Shot Current Guard, Return Value Loop
3A8F If Bond Shoots Another Guard, Return Value Loop
01EE Go To Beginning, Then Return Value Loop
0200 Resume If Return Value Loop Met
AE Reset Cycle Counter And Enable It
[HERE]C31C11 Display Text Preset  - secret(only line he says before attacking)*[/HERE]
170021000001 Guard Constantly Angles To Face, Return Value Loop  (Aim at Bond)
0201 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
3E8F If Shot Current Guard, Return Value Loop
3A8F If Bond Shoots Another Guard, Return Value Loop
B400007002 If Cycle Counter > Value, Return Value Loop B4 (000070)
0101 Go To Beginning, Then Return Value Loop
0202 Resume If Return Value Loop Met
C31C12 Display Text Preset  - secret*
0203 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
3E8F If Shot Current Guard, Return Value Loop
3A8F If Bond Shoots Another Guard, Return Value Loop
B400016004 If Cycle Counter > Value, Return Value Loop B4 (000160)
0103 Go To Beginning, Then Return Value Loop
0204 Resume If Return Value Loop Met
C31C18 Display Text Preset  - secret*
0205 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
3E8F If Shot Current Guard, Return Value Loop
3A8F If Bond Shoots Another Guard, Return Value Loop
B400026006 If Cycle Counter > Value, Return Value Loop B4 (000260)
0105 Go To Beginning, Then Return Value Loop
0206 Resume If Return Value Loop Met
C31C1A Display Text Preset  - secret*
0207 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
B400034008 If Cycle Counter > Value, Return Value Loop B4 (000340)
3A8F If Bond Shoots Another Guard, Return Value Loop
3E8F If Shot Current Guard, Return Value Loop
0107 Go To Beginning, Then Return Value Loop
0208 Resume If Return Value Loop Met
C31C1D Display Text Preset  - secret*
0209 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
B40004400A If Cycle Counter > Value, Return Value Loop B4 (000440)
3A8F If Bond Shoots Another Guard, Return Value Loop
3E8F If Shot Current Guard, Return Value Loop
0109 Go To Beginning, Then Return Value Loop
020A Resume If Return Value Loop Met
C31C1E Display Text Preset  - secret*
020B Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
B40005400C If Cycle Counter > Value, Return Value Loop B4 (000540)
3A8F If Bond Shoots Another Guard, Return Value Loop
3E8F If Shot Current Guard, Return Value Loop
010B Go To Beginning, Then Return Value Loop
020C Resume If Return Value Loop Met
C31C1F Display Text Preset  - secret*
020D Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
B40006300E If Cycle Counter > Value, Return Value Loop B4 (000630)
3A8F If Bond Shoots Another Guard, Return Value Loop
3E8F If Shot Current Guard, Return Value Loop
010D Go To Beginning, Then Return Value Loop
020E Resume If Return Value Loop Met
C31C16 Display Text Preset  - secret*
020F Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
B400072010 If Cycle Counter > Value, Return Value Loop B4 (000720)
3A8F If Bond Shoots Another Guard, Return Value Loop
3E8F If Shot Current Guard, Return Value Loop
010F Go To Beginning, Then Return Value Loop
0210 Resume If Return Value Loop Met
C31C15 Display Text Preset  - secret.*
0211 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
B400081012 If Cycle Counter > Value, Return Value Loop B4 (000810)
3A8F If Bond Shoots Another Guard, Return Value Loop
3E8F If Shot Current Guard, Return Value Loop
0111 Go To Beginning, Then Return Value Loop
0212 Resume If Return Value Loop Met
C31C14 Display Text Preset  - secret.*
0213 Resume If Return Value Loop Met
05FD0414 JAL To Function  (Guard [whatever called it]) (JAL TO: 0414)
028F Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
05FD000D JAL To Function  (Guard [whatever called it]) (JAL TO: 000D)
018F Go To Beginning, Then Return Value Loop
04 Terminator

_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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Entropy Soldier
Secret Agent
Secret Agent


Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Tue Jul 14, 2009 4:06 pm    Post subject: Reply with quote Back to top

Darn! so much for using these for sneak peeks into the level.

Anyway, i cant tell exactly what the problem would be (hard to distinguish when its not in the action block editor), but if I'm not mistaken, doesn't "if shot another guard" set a flag that stays on the entire level? (its ignored before he can see you for some reason though, so i cant be sure).

Try taking it out up until his second line and see what happens.
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Tue Jul 14, 2009 4:13 pm    Post subject: Reply with quote Back to top

Laughing You played the level you should not need a sneak peek Laughing

Anyway, I will remove that line I think it should only be used for if bond shoots a guard it goes to a different loop to check if a specific guard is dead. I am sure I have had this problem with that before gotta learn to stop using it, the command is just no good, no good I tell ya! Laughing
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
View user's profile Send private message Visit poster's website
TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Tue Jul 14, 2009 6:56 pm    Post subject: Reply with quote Back to top

I removed it from the Action Block but he still attacks me, why does this happen to me, Unless the If Shot Current Guard has something to do with it as well?
Or possibly the Guard Constantly Angles to face Command
170021000001 Guard Constantly Angles To Face, Return Value Loop (Aim at Bond)
That (21) is correct
The xx2x means do not fire
and the xxx1 means target Bond?
Plus multiple Drone guns are not firing at all, only one of them actually opens fire Confused
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
View user's profile Send private message Visit poster's website
Entropy Soldier
Secret Agent
Secret Agent


Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Wed Jul 15, 2009 3:59 am    Post subject: Reply with quote Back to top

hmmm...try removing anything suspicious...but it seems as if he's switching to another action block if he doesn't say his next line.


Anyway, with drone guns, you need to do a few things:
first, set the bitflag "Activate drone gun".

Then go into object properties and select a preset near where bond will be coming out of for the value "focus on preset" (or whatever its called).

Now set the range / rotation distances to what you need (the range is how close bond needs to be for it to fire).

Hope this helps.
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Thu Jul 16, 2009 4:30 pm    Post subject: Reply with quote Back to top

The Ally now successfully can complete his conversation and at the end of it he jumps into the ally blocks without any trouble.
The Mid-Level partner worked Very Happy

All that is needed is the battle that will come Bonds way when the ally block starts(technically just milliseconds before it, but its the same difference Wink )

I was wondering if there is an action for a guard that check if he is in the intro camera or checks which Intro camera is loaded, I am thinking to have one of the random opening scenes contain a member of Klub Kamikaze and a member of KAIENTAI face to face with one of them getting shot (not telling who) Sorry About no spoilers again Laughing
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
View user's profile Send private message Visit poster's website
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