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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DF Ank1 00 Agent
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria |
Posted: Tue Aug 04, 2009 8:23 am Post subject: Import 16 bit bmps in DelEd Lite < Error |
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When i export a obj. file, and open it in deled, there is a error list who says that all bmps file are missing. But why can´t he read it. I noticed that he wan´t 16 bit bmps, but when i insert a 16 bit bmp, the error is ever the same.
So the following is that in the map looks everything same. So that not the mountains looks like a mountain and the street don´t look like the street. it is only the system.bmp who let me show the level.
phu i hope you understand me. i am a difficult writer, i know ^^ _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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radorn 007
Joined: 23 Sep 2007 Posts: 1424
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Posted: Tue Aug 04, 2009 12:23 pm Post subject: |
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16 bit bmp is an unusual format, convert them to 24 bit and they should work.
EDIT: corrected typo. usual > unusual
Last edited by radorn on Wed Aug 05, 2009 4:07 pm; edited 1 time in total |
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DF Ank1 00 Agent
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria |
Posted: Tue Aug 04, 2009 8:43 pm Post subject: |
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I don´t work. I need 16 bit bmps. And what programm support this ? _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Aug 05, 2009 1:09 am Post subject: |
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radorn wrote: | 16 bit bmp is an usual format, convert them to 24 bit and they should work. |
Yeah, I always use 24-bit with DeleD, it should work fine. |
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DF Ank1 00 Agent
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria |
Posted: Wed Aug 05, 2009 5:49 am Post subject: |
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But there is ever the same error. i importet all textures into a 24 bit bmp. format. And when i insert this in C:\Program Files\DeleD LITE\Textures\LevelIndices , there is the error again. I am sure you know this error.
Maybe it have to be 32x32 size big ?. Or what can be the reason - again -. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Aug 05, 2009 8:04 am Post subject: |
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With the newer versions of DeleD (I first noticed after upgrading to 2.0, but I think it's actually the OBJ Importer itself that has been updated), you should be able to load textures from the same directory as the map, since it loads them based on the .mtl file now. |
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DF Ank1 00 Agent
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria |
Posted: Thu Aug 06, 2009 10:05 am Post subject: |
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So the newest version of DelED / OBJ Importer does import the GE Level Textures automaticly ? I will try..... _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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