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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Timothy1979 Agent


Joined: 17 Aug 2007 Posts: 51
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Posted: Thu Aug 13, 2009 11:26 pm Post subject: [WIP] Asylum |
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A French Asylum built in the 70's and destroyed in 2003. We used to visit it and play Airsoft in it (and also have some BBQs). It was huge, and very creepy at night. Photos here : http://glauqueland.free.fr/mosaique/mosaique.htm
Glauque-Land = Creepy/Squalid/Spooky-Land
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Timothy1979 Agent


Joined: 17 Aug 2007 Posts: 51
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Posted: Mon Aug 17, 2009 10:17 am Post subject: |
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monkeyface Moderator


Joined: 05 Apr 2008 Posts: 275
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Posted: Mon Aug 17, 2009 11:09 am Post subject: |
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Yes, looking good. Keep it up. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Mon Aug 17, 2009 12:04 pm Post subject: |
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I'm really liking the looks of it, so far.
It definitely has that dreary lack of colour that an asylum would have. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Timothy1979 Agent


Joined: 17 Aug 2007 Posts: 51
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Posted: Mon Aug 17, 2009 2:42 pm Post subject: |
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This map is going to be huge !
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Mon Aug 17, 2009 3:01 pm Post subject: |
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Looking great, Timothy! I can't wait to play this map when it's complete!  |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Mon Aug 17, 2009 5:57 pm Post subject: |
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this map is going to be great! :D
feel free to PM me if you need any help. |
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Timothy1979 Agent


Joined: 17 Aug 2007 Posts: 51
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Posted: Mon Aug 17, 2009 11:05 pm Post subject: |
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Quote: | Entropy Soldier : feel free to PM me if you need any help. |
Everything is going fine for the moment, but as soon as I will have finished it, there will be a lot of work to do (respawns, weapons, ammo, sky, "portals" etc). I only know how to build the map, not the rest.
As I'm building this map, I'm starting to realise it will be too big for two players. If someday there is a way for 4 players (or 8, 16...) to play this map (without seeing the other players'screens) this will be really awesome. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Aug 18, 2009 1:46 pm Post subject: |
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It seems more of a sweet solo level to me. Maybe do a Stacks/Library/Basement thing in multi (ie complete, half, or other half)? |
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Timothy1979 Agent


Joined: 17 Aug 2007 Posts: 51
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Posted: Tue Aug 18, 2009 11:24 pm Post subject: |
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Quote: | SubDrag : It seems more of a sweet solo level to me. Maybe do a Stacks/Library/Basement thing in multi (ie complete, half, or other half)? |
Absolutely ! The map should be finished around the end of august. I will need the help of anyone who's interested to do the rest. I fear the level might be slow but since I know nothing about this issue, can someone tell me if it's "normal" if the level (as of today) weights around 1.4 Mo (in Hammer) ? |
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Timothy1979 Agent


Joined: 17 Aug 2007 Posts: 51
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Posted: Thu Aug 20, 2009 12:12 pm Post subject: |
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Everything is done except the roof, the end is near ! My file is 2.73Mo.
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Thu Aug 20, 2009 2:49 pm Post subject: |
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well, send me the BSP/obj/rmf when you're done and i'll give you an estimate of how many rooms you will need. |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Fri Aug 21, 2009 6:27 am Post subject: |
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AMAZING MAP MAN. Can´t wait to play it. And i can´t wait for the reales. Great work. I like it. The pictures looks very good _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Fri Aug 21, 2009 11:35 pm Post subject: |
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I'd love to see this map with a dark, eerie setting. Have some overhead lights lighting certain rooms, with a few halls very dim. Put in those weathered doors from Surface, the greenish ones with and without the glass window. Stick in some tables and test tubes, some computers, boxes, monitors, etc. Just to make it look and feel like a rundown asylum, where a crazed patient could jump out from around a corner at any time. It could be great.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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monkeyface Moderator


Joined: 05 Apr 2008 Posts: 275
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Posted: Sat Aug 22, 2009 2:46 am Post subject: |
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Yes, I could see the light work making this map. |
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