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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Thu Aug 27, 2009 9:16 am Post subject: Guards death question.... |
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Is there a way to let the guard on the ground after his was killed ? In the game, the guard will be removed when you kill him. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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TAKA Michinoku9.1 007

Joined: 22 Jun 2008 Posts: 607 Location: Crossmaglen,South Armagh, Ireland  |
Posted: Thu Aug 27, 2009 11:16 am Post subject: |
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Do you mean as in remove his ID # So it can be used again? _________________ "We have always found the Irish a bit odd, They refuse to be English" Winston Churchill
"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams
http://www.youtube.com/watch?v=8V3AEgStKvE |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Thu Aug 27, 2009 11:47 am Post subject: |
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I don't think you can block a guard from disappearing. |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Thu Aug 27, 2009 11:47 am Post subject: |
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No i mean his body, the guard. If you shot him, he should be on the floor the wholw level, and not be removed. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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TAKA Michinoku9.1 007

Joined: 22 Jun 2008 Posts: 607 Location: Crossmaglen,South Armagh, Ireland  |
Posted: Thu Aug 27, 2009 12:03 pm Post subject: |
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there is no way to do that. _________________ "We have always found the Irish a bit odd, They refuse to be English" Winston Churchill
"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams
http://www.youtube.com/watch?v=8V3AEgStKvE |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Thu Aug 27, 2009 12:37 pm Post subject: |
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Even if there WAS a way to do it, the map would lag like crazy. |
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TimEh Agent

Joined: 08 May 2009 Posts: 187 Location: oakville. ONT, Canada  |
Posted: Thu Aug 27, 2009 8:12 pm Post subject: |
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im sure theres a way. theres a timer, and a function that makes them dissapear im guesssing. nop'n over that function or pointing it to where the dissapear function returns to would bypass it. Im no assembly guru and its probably harder than this(well at least finding the func and where its called) but im sure theres a way. But doing that might cause other problems. And ya the game would chug with so many corpses in one place all visible. but im sure levels could be designed to compinsate for it.
it would be nice for the knockout i read someewhere in this msg board. I havnt played with the action blocks in a while but could you set a guy to a certain animation? When he gets below a certain amount of health, make him do the animation. I dont know how that would work. Would the anim loop or would he stay on the ground. try it out |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Fri Aug 28, 2009 12:54 am Post subject: |
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I know this was possible with GameShark codes, but I'm not so certain about Action Blocks. If you know exactly what you're doing and exploit the right things, it could happen. However, the Actions set might not manipulate the right parts of the character block that would otherwise keep them around. Good ol' hacking still proves its' worth.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Fri Aug 28, 2009 4:35 am Post subject: |
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Might be interesting as TimEh said try and detect if not dead (give guard lots of health) but less than halfway, if so do animation, and make action block go to nothing. Dunno if he would stay down though after animation. |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Fri Aug 28, 2009 6:22 am Post subject: |
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ha ok. mhm this could be difficult. like TimEh said : there is sure a timer in the game. i think it is it too _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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TimEh Agent

Joined: 08 May 2009 Posts: 187 Location: oakville. ONT, Canada  |
Posted: Fri Aug 28, 2009 9:59 pm Post subject: |
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ya ill give this a try tommorow. im guessing it would also be important to make the guard invincible when switching to the death animation to avoid being killed while lying on the floor |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Sat Aug 29, 2009 2:51 am Post subject: |
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yeah cool. thanks for trying it _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1730
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Posted: Sat Aug 29, 2009 5:58 am Post subject: |
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Yes actually. You test their health, then if it hits zero set them to be invincible and unset the death tags. I don't know if you'd catch them all the time, but it would work.
Come to think of it, you may also have to force visible. Still, it isn't that hard to do. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Sat Aug 29, 2009 7:29 am Post subject: |
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That's why I'd set their health super high, lets say C00, and detect if below B00 etc. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Aug 29, 2009 9:38 am Post subject: |
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Yeah, that's a great idea. |
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