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Guards death question....

 
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DF Ank1
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 PostPosted: Thu Aug 27, 2009 9:16 am    Post subject: Guards death question.... Reply with quote Back to top

Is there a way to let the guard on the ground after his was killed ? In the game, the guard will be removed when you kill him.
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TAKA Michinoku9.1
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 PostPosted: Thu Aug 27, 2009 11:16 am    Post subject: Reply with quote Back to top

Do you mean as in remove his ID # So it can be used again?
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SubDrag
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 PostPosted: Thu Aug 27, 2009 11:47 am    Post subject: Reply with quote Back to top

I don't think you can block a guard from disappearing.
 
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DF Ank1
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 PostPosted: Thu Aug 27, 2009 11:47 am    Post subject: Reply with quote Back to top

No i mean his body, the guard. If you shot him, he should be on the floor the wholw level, and not be removed.
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TAKA Michinoku9.1
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 PostPosted: Thu Aug 27, 2009 12:03 pm    Post subject: Reply with quote Back to top

there is no way to do that.
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"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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GERage
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 PostPosted: Thu Aug 27, 2009 12:37 pm    Post subject: Reply with quote Back to top

Even if there WAS a way to do it, the map would lag like crazy.
 
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TimEh
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 PostPosted: Thu Aug 27, 2009 8:12 pm    Post subject: Reply with quote Back to top

im sure theres a way. theres a timer, and a function that makes them dissapear im guesssing. nop'n over that function or pointing it to where the dissapear function returns to would bypass it. Im no assembly guru and its probably harder than this(well at least finding the func and where its called) but im sure theres a way. But doing that might cause other problems. And ya the game would chug with so many corpses in one place all visible. but im sure levels could be designed to compinsate for it.

it would be nice for the knockout i read someewhere in this msg board. I havnt played with the action blocks in a while but could you set a guy to a certain animation? When he gets below a certain amount of health, make him do the animation. I dont know how that would work. Would the anim loop or would he stay on the ground. try it out
 
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Wreck
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 PostPosted: Fri Aug 28, 2009 12:54 am    Post subject: Reply with quote Back to top

I know this was possible with GameShark codes, but I'm not so certain about Action Blocks. If you know exactly what you're doing and exploit the right things, it could happen. However, the Actions set might not manipulate the right parts of the character block that would otherwise keep them around. Good ol' hacking still proves its' worth. Razz
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 PostPosted: Fri Aug 28, 2009 4:35 am    Post subject: Reply with quote Back to top

Might be interesting as TimEh said try and detect if not dead (give guard lots of health) but less than halfway, if so do animation, and make action block go to nothing. Dunno if he would stay down though after animation.
 
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DF Ank1
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 PostPosted: Fri Aug 28, 2009 6:22 am    Post subject: Reply with quote Back to top

ha ok. mhm this could be difficult. like TimEh said : there is sure a timer in the game. i think it is it too
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TimEh
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 PostPosted: Fri Aug 28, 2009 9:59 pm    Post subject: Reply with quote Back to top

ya ill give this a try tommorow. im guessing it would also be important to make the guard invincible when switching to the death animation to avoid being killed while lying on the floor
 
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DF Ank1
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 PostPosted: Sat Aug 29, 2009 2:51 am    Post subject: Reply with quote Back to top

yeah cool. thanks for trying it
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zoinkity
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 PostPosted: Sat Aug 29, 2009 5:58 am    Post subject: Reply with quote Back to top

Yes actually. You test their health, then if it hits zero set them to be invincible and unset the death tags. I don't know if you'd catch them all the time, but it would work.

Come to think of it, you may also have to force visible. Still, it isn't that hard to do.
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 PostPosted: Sat Aug 29, 2009 7:29 am    Post subject: Reply with quote Back to top

That's why I'd set their health super high, lets say C00, and detect if below B00 etc.
 
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Dragonsbrethren
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 PostPosted: Sat Aug 29, 2009 9:38 am    Post subject: Reply with quote Back to top

Yeah, that's a great idea.
 
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