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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Wed Dec 24, 2008 5:45 pm Post subject: |
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Does this help?
Do you want the image dialogue values or the textures.txtMultiAddNumbers values? |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Wed Dec 24, 2008 6:04 pm Post subject: |
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Is it the preset value for the texture? |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Wed Dec 24, 2008 7:50 pm Post subject: |
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This doesn't load properly in-game. When I select Runway it freezes. I made a block and made it hollow. Does it refuse to load when things are hollow? I also ungrouped the block for texture application.
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed Dec 24, 2008 7:52 pm Post subject: |
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GE doesn't care about anything from Hammer, just vertices. Are you sure you have one good clipping tile and bare setup starting at that one spot? |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Wed Dec 24, 2008 8:04 pm Post subject: |
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Yes, I clipped the whole floor and I actually did File --> New and did the room with a one solo spawn point. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed Dec 24, 2008 8:10 pm Post subject: |
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Did you make sure all portals were gone? Right click delete all portals? That gets me sometimes since it uses whatever was loaded during export. Then you need to re-export bgfile.
If that fails, save off that clipping, then try one with only one tile and start point above it. If doesnt' work, prob bgfile, but bgfile usually is not an issue |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Wed Dec 24, 2008 8:26 pm Post subject: |
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It's seriously the BG file. I deleted all portals and resaved the project. Plus, I used one clipping tile instead of the whole floor and it still did not work.
Should I just keep trying to make one in Hammer and see if it loads? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Dec 25, 2008 5:55 am Post subject: |
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If you post it I can see what the issue is. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Dec 25, 2008 5:56 am Post subject: |
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Oh, wait, that last texture is 64 x 64. GE Editor import doesn't support that unless built in GE texture. |
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DarkKnightmare Agent


Joined: 30 Dec 2008 Posts: 8
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Jan 04, 2009 12:21 pm Post subject: |
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Okay, thanks. I updated the first post, but left the link to the tools' homepage (I'm hoping the links there will be fixed eventually). |
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swordfishx Agent

Joined: 25 Aug 2009 Posts: 10
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Posted: Tue Sep 01, 2009 3:40 pm Post subject: question |
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Once your map is good go to file -> export and save the .obj somewhere. This will also export the textures
when i do that, this is what happend
twon things appear
este.mtl
este.OBJ
where are the textures that u say would be export ??
are the este.mtl or theres something im doing wrong ?
in other hands the image tools of ge does no work what could be?? it says error
thks for helping me out!! |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Tue Sep 01, 2009 4:05 pm Post subject: |
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In crafty, go to setup->Options, go to exporting tab and change texture extension to bitmaps _________________ 304 HP |
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swordfishx Agent

Joined: 25 Aug 2009 Posts: 10
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Posted: Tue Sep 01, 2009 5:38 pm Post subject: |
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Camaro wrote: | In crafty, go to setup->Options, go to exporting tab and change texture extension to bitmaps |
how am i suppose to do that
this is what appear
1. i have the map made in hammer
2. i open it in crafty
3. i have the archives but he says the texturex appear too but i cant see them
doomo arigatoo gazaimasu |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Tue Sep 01, 2009 5:54 pm Post subject: |
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You should then get a number of bmps depending on how many you used. If you still get none it could be a compiling error, you should be able to see your map fully textured in crafty. _________________ 304 HP |
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