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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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swordfishx Agent

Joined: 25 Aug 2009 Posts: 10
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Posted: Tue Sep 01, 2009 6:55 pm Post subject: |
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Camaro wrote: | You should then get a number of bmps depending on how many you used. If you still get none it could be a compiling error, you should be able to see your map fully textured in crafty. |
i done that and look
i tried with my map y with TimEh and still no textures
http://www.megavideo.com/?v=BXQT8EEM |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Tue Sep 01, 2009 7:26 pm Post subject: |
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the video says its unavailable. Is your map fully textured when you view it crafty? _________________ 304 HP |
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swordfishx Agent

Joined: 25 Aug 2009 Posts: 10
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Posted: Tue Sep 01, 2009 7:38 pm Post subject: |
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i done a very simple map with an entrance just for learn ok im stuck in doing a door but thats other thing. that i will learn, so want to make this multi level whith this only room ( repeat i know is no too much but i just want learn first an then make a awesome level i have in mind ) so, i have the room with one texture can u do it here is my level make it in multi u are a expert u will do it in a minute and tell me what im doing wrong
gracie
Download Link: http://www.megaupload.com/?d=PE3RPM70 |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Wed Sep 02, 2009 2:50 am Post subject: |
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Ha I'm no expert, far from it in fact, but I do know the basics of level creation. Anyways, I noticed you did not have a .bsp file in the file you uploaded. You should get when when you compile with Hammer. The error could be the configuration you have for Hammer, so I would look into that. _________________ 304 HP |
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swordfishx Agent

Joined: 25 Aug 2009 Posts: 10
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Posted: Wed Sep 02, 2009 6:04 am Post subject: |
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Camaro wrote: | Ha I'm no expert, far from it in fact, but I do know the basics of level creation. Anyways, I noticed you did not have a .bsp file in the file you uploaded. You should get when when you compile with Hammer. The error could be the configuration you have for Hammer, so I would look into that. |
i was configurated just what it says in this post but if u say its missing something im going to configurate again
thank you !!! |
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swordfishx Agent

Joined: 25 Aug 2009 Posts: 10
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Posted: Wed Sep 02, 2009 11:01 am Post subject: |
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i already configurated just how it says in the tutorial but still no .bsp file
what could it be ?? anyone knows what the problem would be ??
reinstal it can work ?? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Sep 03, 2009 12:33 am Post subject: |
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When you attempt to compile your map, does it tell you that there were any errors during the process? If there is even a single error, it could prevent the .bsp file from being created. I know I've had similar problems in the past. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Thu Sep 03, 2009 2:56 am Post subject: |
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Posting the compile log would be helpful in us trying to help you. _________________ 304 HP |
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swordfishx Agent

Joined: 25 Aug 2009 Posts: 10
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Posted: Thu Sep 03, 2009 6:37 am Post subject: |
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Camaro wrote: | Posting the compile log would be helpful in us trying to help you. |
there is not error
is just one single rom just to learn
heres the video of what happen
Download Link: http://www.megaupload.com/?d=PW7C0370
here is my level
Download Link: http://www.megaupload.com/?d=9QLEZQAO
heres is my configuration
thank you for help me up |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Thu Sep 03, 2009 12:33 pm Post subject: |
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What could be happening is that you have something wrong in the advanced Run commands.
Does your Run prompt look like this? I also suggest moving the GE.wad to the root Hammer directory instead of the zhlt folder, that was a problem i had.
Hopefully we'll get this figured out haha _________________ 304 HP |
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swordfishx Agent

Joined: 25 Aug 2009 Posts: 10
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Posted: Thu Sep 03, 2009 12:55 pm Post subject: picture |
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it looks like this
wtf is that your level ? looks awesome i hope learn to do that
how do u have 4 views?? i only got one |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Thu Sep 03, 2009 1:24 pm Post subject: |
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Your problem is that your $csg_exe command should have the -wadinclude Ge.wad in the parameters. Read about this in the original post for this thread. Without this, Hammer will compile the map without the textures you used which is why you don't have any bmps being made from crafty.
Haha thanks, its not even done yet
Pressing control-a while in hammer should get you four views. _________________ 304 HP |
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jbge007 Agent

Joined: 09 Jul 2010 Posts: 7 Location: Pennsylvania  |
Posted: Wed Aug 18, 2010 9:05 pm Post subject: Compiling Problems?? |
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Hey guys, I'm sort of new to this, but I've received much help from the generous soul who goes by the name of "Entropy-Soldier", or "E-S". Every time I attempt to compile the map in Hammer, it never creates a .bsp file. It does create some files, and these files are: Map.err, Map.txt, Map.map, Map.max, and map.wic. There is no bsp file in there at all. I have three commands in the compile screen. These are: $csg_exe $path\$file -wadinclude Ge.wad, $bsp_exe $path\$file, and $vis_exe $path\$file. Please help me. Thank you  |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Wed Aug 18, 2010 10:34 pm Post subject: |
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I had the same problem and i cud never fix it ether. _________________ There totally nothing to read here. |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Thu Aug 19, 2010 12:35 pm Post subject: |
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From what I remember, if you get a .err file that means your map has a leak, which would prevent it from compiling. _________________ 304 HP |
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