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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Mon Sep 28, 2009 4:42 am Post subject: Torque Constructor for maps? |
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hey everyone, i have found a program called torque constructor, does anyone know about it? if so can it be used for making maps? I have recently downloaded it, but not for Goldeneye map making, and i thought it could be used for Goldeneye.
Here is the link:
http://www.garagegames.com/products/constructor |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Mon Sep 28, 2009 4:53 am Post subject: |
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If there's a way to convert its maps to .obj format, then you could definitely use it. Whether it would actually be a good choice or not, I can't say. |
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monkeyface Moderator


Joined: 05 Apr 2008 Posts: 275
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Posted: Mon Sep 28, 2009 5:03 am Post subject: |
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Looks sehr cool. I've never tried it, though. Good luck, hope you find it useful, if you do, be sure to write. |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Mon Sep 28, 2009 8:26 am Post subject: |
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the description says it's a constructive solid geometry editor. I don't want to demonize it or anything, but in my opinion, that's already an inconvenient for GE, which is based on more traditional and simpler polygons.
Hammer is also CSG and people use it successfully, so I guess it could be used if you manage to find a way to get it's models into OBJ format, but I'd say that the best reason to find Hammer alternatives is to get free from the constraints and issues a CSG poses when you are not going to use a game with a CSG and/or BSP based game engine, such as GoldenEye.
Unless you really like that editor for whatever reason, I'd suggest to search for more traditional mesh based 3D editors, and not CSG/BSP stuff. |
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