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Hex Editor Hacking for PJ64

 
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Mon Oct 05, 2009 10:55 am    Post subject: Hex Editor Hacking for PJ64 Reply with quote Back to top

Okay so I would REALLY like someone to teach this old hacker how to hack with a HEX editor and break the codes down into GAMESHARK format I started a Jungleized Egyptian level rewriting unused presets in the level itself and assigning them to ammo boxes and weapons. Observe:


MAYAN - JUNGLEIZED EGYPTIAN

FIRST RESPAWN - 811D8968

8002B18B 0004
811DB9D0 0300
801DB9D3 0003
811DB9D4 013D
801DB9D7 001F
801DB9D9 0002
811D8EBC C53A
811D8EC4 41C3
811D8EE4 801C
811D8EE6 30F4

811DC0E0 0300
801DC0E3 0003
811DC0E4 013D
801DC0E7 001E
801DC0E9 0002
811D8E90 C558
811D8E98 C365
811D8EB8 801C
811D8EBA 30B4

811DC194 0300
801DC197 0003
811DC198 013B
801DC19B 001D
801DC19D 0002
811D8E64 C578
811D8E6C 4301
811D8E8C 801C
811D8E8E 2FF4

811DC2D0 0300
801DC2D3 0003
811DC2D4 013A
801DC2D7 001C
801DC2D9 0002
811D8E38 44E5
811D8E40 43EF
811D8E60 801C
811D8E62 37D4

811DC384 0300
801DC387 0003
811DC388 013D
801DC38B 001B
801DC38D 0002
811D8E0C 451A
811D8E14 C472
811D8E34 801C
811D8E36 39F4


TEST

NEW DOORS - 44 X 4 + FIRST ADVANCED PRESET 811DAA68
#4
811DAB78 C3CF
811DAB80 C4E0
811DABA0 801C
811DABA2 4EB4

#0
811DAA68 C558
811DAA70 C460
811DAA90 801C
811DAA92 7ECC


THESE DOORS NEVER WORKED RIGHT BECAUSE I COULD NEVER GET THEM TO ROTATE CORRECTLY TO SEAL THE HALLWAYS OFF WITH DOORS YOU CAN OPEN AND SHUT
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bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Mon Oct 05, 2009 8:26 pm    Post subject: Reply with quote Back to top

Oh man, its been 2+ years since I last gameshark hacked, not sure how much I remember.

I don't see any level-load code here. What are you using as your base level? Are you using stack?

And as far as door rotation, are they off by like 90 degrees?
 
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Mon Oct 05, 2009 8:57 pm    Post subject: Reply with quote Back to top

You load egyptian normally in multiplayer these use the unused presets in the level and rewrite them to the used ones starting at the flag then skip every other one

Basically found all the unused presets, changed the used ones to them and then used bonds coords to place the objects
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bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Mon Oct 05, 2009 9:15 pm    Post subject: Reply with quote Back to top

Ok so you're using Egyptian's original setup file then?

I took a quick look at it, there's natively 6 doors in the original setup file, 5 of which have the same rotation, and one of which is rotated 90 degrees (preset 2714, the egyptian moving wall).

Which doors are you moving, and do you need them rotated 90 degrees? If you tell me exactly which doors I can tell you which values to change in the presets to rotate them.
 
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Sat Oct 10, 2009 12:06 am    Post subject: Reply with quote Back to top

Please rotate them and post the presets and values here!! I could never get them right or find them!! Can you use bonds coords to rotate them or is there one value that can be set to an object to turn it? Post details here!!! Lol oooohhh one other thing how the hell do you write computer screens and terminals to work in a solo multi level?
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bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Sat Oct 10, 2009 1:26 pm    Post subject: Reply with quote Back to top

Have you checked out subdrag's setup editor? Even for hex editing this is a useful tool because you can use it to open and view each of the original setup files, giving you preset and object data.
 
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